Chapter 72: Is the difficulty of the normal mode of escape 2 reasonable?

The egg-popping sister on the roof is so powerful!

Leaps down from the air and unleashes the legendary falling attack.

In an instant, the long pick directly beat Xiao Tian into meat paste.

Outlast 2 has a new feature.

You can watch the CG before death, and you can choose to watch the CG from various angles.

And it is not affected by the field of view of the game, and the picture is very clear.

This is a newly added function of Escape 2, the purpose is to let players who died inexplicably figure out the cause of death.

At this moment, Xiaotian didn't understand how she died.

Suddenly, the screen went black!

Then four large characters appeared on the screen.

you are dead...

Wang Defa! ?

what the hell.

The viewers who watched the live broadcast were also stunned and didn't understand at all.

Until Xiaotian turned on the death replay.

Seeing Sister Baodan who jumped down from the roof and smashed herself into meat sauce, she felt a little mixed in her heart.

Today I really got into a fight with Sister Baodan...

After the live broadcast, she was stuck in the level of Sister Bodan until the next broadcast...

She also experienced all kinds of fancy killing methods by the blasted sister.

This time, Xiaotian got stuck in the level of Sister Baodan, and the audience didn't feel bored, but watched it with gusto.

It's completely different from being stuck in front of two zombie dogs in Resident Evil before.

After all, although the two zombie dogs in Resident Evil have intelligent AI bonuses, they are different from human NPCs.

There is no way to use weapons and the like, and it has always been a double straight attack to kill Xiaotian.

Therefore, the live broadcast will look very boring.

But Sister Baodan is different. As a humanoid NPC, she not only has very strong strength, but also is proficient in various killing methods.

During Xiaotian's live broadcast, Xiaotian was dealt with the same way every time.

The effect of the program is directly full.

Especially when watching a death replay without realizing how he died.

Only then did I find that Sister Baodan always hides in a secret corner, patiently waiting for Xiaotian to enter the network.

Then he quietly approached her and used the long pick in his hand to finish her off.

The effect of the program is directly full.

Until the end of the live broadcast, she also failed to pass the checkpoint of Sister Bao Dan.

The difficulty of escape 2 normal mode is much more difficult than escape 1...

Nothing to say all night.

The next day, there was an extra top post on the escape page of the third mom.

'About the rationality of the difficulty of Escape 2. '

This is a post written by a player who has cleared the normal mode of Escape 1 after watching Xiaotian's live broadcast.

The post is very long, the author did not divide it into paragraphs, and the dense text makes people's scalp numb.

The content is probably that the difficulty of the normal mode of Escape 2 has reached the level of abnormality.

The poster Xiaotian was speculated by various sneak attacks that the intelligent AI of Escape 2 is much stronger than Escape 1.

It can even predict the player's actions.

Several of them were predicting Xiaotian's operation.

Let Xiaotian mistakenly think that she successfully avoided Sister Baodan.

Unexpectedly, the biggest surprise was still waiting behind.

The poster expressed that he was very puzzled by this. Is such a high difficulty reasonable?

Can players actually clear the normal mode?

All kinds of questions resonated with many players who watched Xiaotian's live broadcast yesterday.

The post was therefore pinned.

Li Wen also saw this post. On the surface, Escape 2 is indeed much more difficult than Escape 1.

But, in fact, is the normal mode really so difficult that all players cannot pass the level?

How can it be.

The normal mode of Escape 2 is the same as that of Escape 1, you need to find a breakthrough.

It is to find a way to clear the customs. Every NPC actually has a way to deal with it.

It's just that these methods are hidden in the game files.

Players need to collect and learn about the weaknesses of each NPC through information.

Only in this way can you pass the level of fine NPC.

This is not something that can be passed by relying on recklessness alone.

You need to combine information and use your brain to pass the level.

His design ideas for the game refer to the ideas of Miyazaki's old thief and many RPG games.

That's what he did in the normal mode of escape 1, and the effect was very good.

Zhang Chunsheng also learned his design ideas, and it was also applied in Escape 2.

However, Zhang Chunsheng is different from Li Wen.

He prefers that players start playing in easy mode.

Collect information about every elite monster or hidden tracker in easy mode.

Wait for the player to feel that the time is ripe before challenging the normal mode.

This is his design idea.

There's still a big difference between the two.

One is a producer who develops the game based on the normal model.

One is the producer who develops the game based on the simple model.

The production styles of the two may seem similar, but they are completely different...

Although Li Wen only provided the script and did not personally participate in the production of Escape 2.

However, he still knows the production process of Escape 2 very well, after all, he is the boss.

What the employees are doing is a necessary skill!

So, he used his account to reply a sentence on the top post.

‘Is there a possibility that the design of the game at the beginning is to let you play the easy mode first? '

‘Maybe you can collect all the file information in simple mode first. '

‘After understanding the weaknesses of all monsters, go to challenge the normal mode? '

Many players and posters were a little confused when they saw Li Wen's reply.

What they are discussing is the almost hopeless normal mode difficulty of Escape 2~www.mtlnovel.com~ They are discussing that Escape 2 makes the difficulty so difficult, isn’t it difficult for the sake of difficulty?

Thus ignoring such a crucial thing as collecting information in simple mode.

Mainly because of Escape 1.

Although the normal mode of escape 1 is also difficult, it is not as difficult as escape 2.

The most difficult part of Escape 1 is not the NPC, but the atmosphere of the game.

When the fear is full, it is difficult for players to make normal judgments, and they often operate and deform.

Then he was killed by NPC.

After the players have fully adapted to the atmosphere of Escape 1, the game seems to become easier.

Combined with the strategies and strategies corresponding to each NPC on the game forum.

Players with good skills will slowly clear the normal mode.

Perhaps it was because the players watched the live broadcast and didn't play the game with their own hands, so they ignored many key things.

So when Li Wen's reply appeared, the players who were discussing the difficulty more and more intensely froze.

Enlightened by his words!

This kind of thing is like a post that Li Wen saw back then.

It is about a group of academic masters who have a heated discussion because someone raised a question.

If a drop of water falls from a high altitude, will it kill a person?

Then came the wonderful thing!

The people in the group began to calculate various formulas to describe the power of a drop of water falling.

Just when the discussion in the group reached its climax.

One of them said silently, "Have you never been exposed to rain?"

Then, the whole group fell silent.

The person who finally said this sentence was kicked out of the group...

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