The protagonist’s current panel and magical effects
【No.: 2459】
【Identity: Strider of the Order System】
【Star rating: 2 stars】
【Faith: God of Order 2 stars; Secondary faith: God of Blood 10th generation】
[Title: God Killer (the damage you cause to divine creatures is increased by 100%, and the damage received is reduced by 50%), Scrooge' (the divine benefits you obtain through condensation, killing, treasure hunting, etc. are increased by 10%) )】
ˆ【Strength: 66】
【Agility: 132】
【Intelligence: 198】
【Physique: 55】
【Life: 76/76】
【Life recovery provided by Blood God Faith: 1 point per second + 0.5% of maximum health】
ˆ【Energy: 198/198】
【God's power: 24 points】
【Divine Defense: 19 points】
【Have divinity: 750 points】
【Skin of God: God of Order, number of fused divine bones: 2】
【Assembled props (4/4) (portable small bag + 1 equipment slot): omniscient crystal, wind unicorn arm, solar affinity (can make blood **** believers immune to sunlight), luck dice】
Attribute lock (LV6): 1-star divine spell. While the rule is open, the basic attributes of all creatures within the range, including four-dimensional attributes, divine power, divine defense, various resistances, etc., will not increase or decrease in any way. At the same time, after the magical effect ends, they will suffer during the period. However, the debilitating effect that has not taken effect will be immediately returned in full, and new 'attribute lock' effects cannot be accepted for a short period of time.
Song of Peace (LV1): 1-star divine spell. Disables the next offensive magic within a certain range, the attacker gains a layer of Lock of Order, and the attacked person immediately recovers real life equal to 100% of the magic's damage. Guard of Order (LV6): 1-star divine spell. Summons a Guardian of Order that lasts for 60 minutes. The Guardian of Order will automatically attack the target with the most Locks of Order within a certain range.
Any target that attempts to attack the Order Guard will automatically gain a layer of Order Locks. Every time a target that violates the rules is killed, the Order Guard's divine power and divine defense +1.
Between Orders (LV1): 1-star divine spell. Use the rules of order to create an independent and absolutely safe order space, and store the things that need to be sealed in it. The order space can isolate the breath of the sealed things and cannot store living things.
Fight alone (LV1): 2-star divine spell. Everyone can only fight one-on-one with the selected target. If multiple people attack the same target at the same time, all attacks by the extra people will be invalid, and each attack will be subject to a layer of Order Locks.
Destruction of Order (LV1): 2-star divine spell. Instantly detonate all the Locks of Order around you. The Locks of Order on each teammate will restore a certain amount of life and energy. The Locks of Order on each enemy will cause high damage and greatly slow down the enemy.
Summon Nemesis (LV1): 3-star divine spell. When a summoned creature is summoned nearby, it will immediately cause 100 points of true damage to it and apply a layer of Locks of Order to the summoner.
Put right (left) first (LV1): 4-star divine spell. Within the scope of influence of the rules, everyone's actions, attacks, turns, etc. must take the right (left) as the priority direction. If the rules are violated, a layer of order lock will be added.
Turn-based (LV1): 5-star divine spell. Within the scope of the rules, no one may attack the same opponent continuously within three seconds. After attacking, they must wait for the opponent to attack, or the interval exceeds three seconds before continuing to attack. All consecutive attacks of the violator will automatically be invalid, and one will be added for each violation. The lock of order.
Eye of the Sky (LV3): 6-star divine spell. After activation, an 'Eye of Heaven' will appear in the sky. The Eye of Heaven has two states: open eyes and closed eyes. In the open eye state, everyone under the Eye of Heaven's gaze must stop any conspicuous actions, otherwise they will Being bombarded by the Eye of Heaven and having a layer of chain of order imposed on him, he can only act normally when the Eye of Heaven is closed.
Please close your eyes when it gets dark (please open your eyes at dawn) (LV3): 7-star magic. If the environment is at night (daytime), everyone within the rules must keep their eyes closed (eyes open), otherwise they will continue to lose vision, and a layer of Order Lock will be imposed every time their eyes are opened (eyes closed).
Annular Hollow (LV1): 8-star divine spell. Collect a non-directed attack into a ring-shaped hole. The collected attack will circulate endlessly in the ring-shaped hole until the entrance to the hole is opened again and fired in the direction you specify.
Judgment of Order (LV3): 9-star divine spell. Summon the artifact Scale of Order to judge a target's sins. If the target's Locks of Order reach 50 levels or above at this time, it will be judged guilty and killed immediately. 】
【Two kinds of divine bone magic
Crimes of Wrath: When you are attacked by any attack, you can choose to fight back with 100% power, with a cooldown of 5 seconds.
Silence: When turned on, all magical effects within the visual field around you will be immediately invalidated, and targets other than you will enter a silent state and cannot release magical spells. It consumes 20 energy points each time it is turned on. Maintaining it in the open state will continue to consume energy at a rate of 1 point per second. 】
【There is already 1 type of blood law.
Existence (LV1): Greatly enhance one's presence in a short period of time, forcibly attracting the attention of everyone around. Or temporarily and significantly reduce your presence, making people at a close distance blind and unable to detect your presence. Each activation costs 10 points of real life. 】
(End of this chapter)