Chapter 575: Global uproar! Thousands of calls for **** to come out!

Chapter 575 Global uproar! Thousands of calls for **** to come out!

Hold on!

Wait a minute, wait a minute, wait a minute!

Just give me a **** wait! !

For a moment, Dream didn’t even take a step and walked out!

Because everything around me is so familiar!

dream suddenly realized with horror—this official version of "On the Road", compared with the demo version that was criticized at the previous E3 exhibition, it seems that not only the opening CG has not changed at all...

 And everything in the game! !

You need to know!

According to what Yunwei said!

That rough trial version at the E3 exhibition was actually a small demo they made when the project was first established!

What is a small demo!

It is used to display the basic structure of the game and express the basic framework of the overall concept of the game!

The main function of this framework is to show investors the general idea of the game!

The model is as rough as it is, and the rendering is done as easily as possible. It is the most basic and lowest-level rough architecture, with no industrial technology at all!

After all, the original function of the demo does not include the display of industrial technology!

That is to say.

If you compare a complete game to a house with fine carvings, stable structure and beautiful decoration.

The small demo is the sales model of this house.

Yes, a demo is just a concept display. It’s not even a rough prototype, it’s just a model.

Previously!

At the E3 exhibition, Yunwei was criticized for taking out this model.

Fortunately, their explanation was timely and reasonable, which not only calmed the storm, but also further raised players' expectations for this game.

But now!

The official version is lifted!

The quality of the game is still the same as the previous demo, except that the resolution of the textures has been slightly improved!

For a moment, Dream couldn't help but be a little dumbfounded!

That’s not right…that’s not right, that’s not right!

No! right! strength!

Dream This is the first time in my life that I have had such a strong sense of foreboding because of a game!

Ignoring the question marks and doubts in the barrage, Dream hurriedly opened the door and walked out of the safe house!

Before solving the doubts of the barrage viewers, he had to solve his own doubts first!

“This thing…can’t be done…”

at the same time!

It’s not just a dream!

 Simon, as the review editor of SNG, is also experiencing this game, and also has an unpleasant premonition that can be called fear!

To be honest, Simon has been doing game reviews for so many years and has seen a lot of good and bad games.

And as of now!

The only game that can be regarded as refreshing the upper and lower limits of his knowledge is only one -

Call of Duty: Modern Warfare II

The emergence of this masterpiece has undoubtedly refreshed his cognitive ceiling for "good games". The legend created by legends has greatly raised his cognitive ceiling for game production.

Now, the "Eve of Catastrophe" he is experiencing!

He seemed to be falling crazily towards an abyss that he could not even imagine, at a speed that exceeded the limit of imagination!

A game.

A manufacturer.

You can't...can you? ? ?

Simon, who has always been very knowledgeable about games, analyzed and analyzed them thoroughly, and was a good talker, was speechless and choked at this moment!

With incredible doubts!

 Simon followed the UI prompts, crossed the street in a familiar way, and came to the door of the tool store across the street.

Everything is exactly the same as the demo at the E3 exhibition.

And next!

Simon knows!

Next, is the moment to truly “witness the miracle”!

As Simon opens the door of the tool store!

哐丁!

With an unexpected loud noise, the "old actor" zombie suddenly jumped out from the counter next to it and gave Simon a hard bite on the wrist!

Simon, who turned over and sat up, waved his fist nervously and punched the first punch in the official version of the game!

Hum—!

No change! Nothing has changed! Nothing has changed!

No change at all!

Still that stiff and sluggish body feeling!

It’s still the same move without any change!

Straight punches and kicks, super long and stiff!

The same process, no optimized body feel!

After Simon killed the zombies with three punches and two kicks, he started to rummage through the shelves!

The bigger one is coming—

The search UI interface with the progress bar spinning on one side was like a huge piece of shit, and it slapped Simon in the face again!

I’m going to **** your mother—! !

Simon roared like the melee mage Liu Haizhu!

This is just a demo of a clear filter mod!

Nothing has changed!

What! **** it! All! Damn—no! Change! change!

and!

It seems that because the map of the official version is wider, the optimization of the game seems extremely difficult, and the item search UI interface in front of us is not very smooth!

A moment!

“Ufuckingkiddingme…”

“U! Fucking! Kidding! Me—Usonofbiiiiiiiiiiitch?!”

哐丁!

After taking a mouthful of hot food, Simon was furious! I pushed out the door of the tool shop with a clang, walked onto the street, and headed straight to the east side!

Because judging from the map, the road closest to the edge of the area specified in the previous demo is this straight avenue heading east!

Even if he eats shit, he still has to understand it.

He wanted to see what Yunwei had done besides this thing!

Walking all the way, seeing all the way!

The "surprises" along the way make people "excited" -!

In the promotional video, there is no zombie wave that is alert and has a strong sense of oppression.

Not to mention the tide of zombies, there were very few zombies on the entire wide avenue, and all of them moved slowly and sluggishly!

In the promotional video, there are a lot of materials, but there are not all buildings that can be entered.

There are not many buildings on the street itself, and there are even fewer that can be entered and explored. Even if there are sporadic buildings to explore, their internal structures are highly consistent, and there are no available resources at all!

As for the so-called alternation of day and night in the promotional video, there is no such thing as wind, frost, rain or snow.

On the way forward, although time is constantly changing, the overall environment in the game has not changed at all. The sun is always in that fixed position, the light and darkness remain unchanged, and wind, frost, rain and snow are even more nonsense.

even!

The incredible level of this game doesn’t stop there!

Halfway through the journey, Simon tried to search for abandoned cars on the street. However, a sudden vicious bug actually caused the car door model to get stuck. A huge "ERROR" word appeared majestically on the car door. In front of him!

His huge model passed through vehicles, through trees, through buildings, and even through his body!

And then!

Simon finally found a bicycle that could be ridden on the street. He originally thought that riding a bicycle would save some time, but unexpectedly, a vicious bug caused by an incorrect collision volume directly caused the game to completely crash!

What’s even more amazing!

When he reconnected, the game went back to when he just left the tool shop!

Abstraction is constantly being performed.

Anger is constantly accumulating.

There is no actual machine in the so-called actual machine promotional video.

On the eve of Yunwei's catastrophe, it actually brought about a catastrophe.

However!

Just when everyone saw this, they thought this was the final form of this unprecedented reply!

As Simon grits his teeth and persists to the edge of the map of the previous demo, he enters a brand new land!

"Before the Catastrophe", a veritable "reply game", has finally been elevated to the level of a "fraud project" that was not originally within the scope of the game!

Black screen!

load!

It takes up to twenty-eight seconds to load!

A scene that shocked players around the world and caused an uproar in the world's gaming industry—the full picture of the "seamless large map" on the eve of the catastrophe—is presented!

Completely copy-pasted tree modeling.

Apply repeated building materials within a stack.

The overall image quality is rough and crude.

Exactly the same zombie action simulation.

There’s a lot of shoddy appropriation of free material everywhere.

Everything you can see is dull, stereotyped and crude scene settings.

The landmark buildings in the previous promotional videos were jagged and rough, and they were clearly perspective maps.

The supermarkets in the promotional videos were inferior and dull, and they were clearly just thrown away.

There is no vast city, no terrifying zombie tide, no exquisite architecture, no depressive atmosphere.

The gameplay has been severely emasculated, leaving only the simplest survival.

The picture has been infinitely lowered, exuding the atmosphere of the previous era.

The optimization is poor, the body feels stiff, bugs are constant, crashes and files are destroyed.

It is no exaggeration to say that any of the problems Simon encounters in this game today are enough to cause a game to suffer a devastating blow.

And now!

"On the Eve of Catastrophe"

This masterpiece!

He actually managed to keep everything in check!

This is not a game.

Simon understands.

This is a letter of challenge.

This is a letter that challenges the endurance limits of today’s somatosensory game players.

This is a letter challenging the extreme mentality of all junk game hunters around the world.

This is a challenge to the lowest level of inferior games, and a challenge to the critical point from the game level to the legal level.

It’s not that Simon has never played **** games.

Having been a game review editor for so many years, from an unknown game enthusiast, to joining SNG as a review editor, to the current position of editor-in-chief.

He has played countless irritating games, some of which even made him feel physically nauseous.

but!

This is the eve of the catastrophe!

But it brought him a new experience that he had never had before!

In addition to the psychological and physical disgust, what made Simon feel even more uncomfortable was its extremely despicable and despicable "fraudulent propaganda" that even touched the bottom line of the law!

Yes!

That’s it!

Everyone can see it—!

The so-called "real-game promotional video" that shocked all players before in "Before the Cataclysm" was widely reported by various media and the industry was agitated and discussed. It is clearly a huge scam!

It is a shocking lie created by the seamless UI interface of animated CG!

From beginning to end!

"Before the Catastrophe" has never reached the quality shown in the promotional video, and the many gameplays are just empty slices of pie!

The whole game!

This is all a complete and shocking fraud!

At this moment, as the truth of this scam is finally revealed, the world is in an uproar!

A real "catastrophe" swept over like a tsunami of destruction—! !

(End of this chapter)

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