Chapter 559: The goods are wrong? Public relations reversal!

Chapter 559 The goods are not right? Public relations reversal!

What about digging through the trash as promised?

What about picking up rags as promised?

What about the busy hunt for treasures that we agreed to do?

dream's whole body froze, his eyes filled with disbelief, as if he had seen some kind of prehistoric creature.

Admittedly, there is nothing wrong with the way this kind of looting is presented.

It is simple, fast and clear.

Use the simplest and most direct interaction method to minimize the player's operating costs, and then use delayed display techniques to simulate the dynamic feeling of "items being searched for".

It can be said that this form and method of "item collection" is a very clever invention in the era when PCs are popular.

even.

Until now, this expression technique is still used in many small and medium-sized motion sensing games.

But the problem is!

Is "Before the Holocaust" a PC game?

Is "Before the Cataclysm" a small or medium-sized film?

【The world's first 4S-level virtual world somatosensory game】

Is this what you said yourself?

and!

 Except for the first promotional video, which did not show the search for items, all subsequent "real machine" promotional videos have more or less shown your amazingly detailed item collection scenes, right?

The problem is serious.

That’s right.

The reason why dream still couldn't believe what he saw before his eyes was that he even fell into a huge state of disbelief and was speechless for a long time.

The essential reason!

Because of "On the Eve of Catastrophe", there is an extremely serious problem of out-of-stock goods!

The reduction in configuration here is fundamentally different from the reduction in picture quality!

Because this seemingly inconspicuous “item collection method” is related to the underlying operating logic of the game!

Such a serious disparity problem arises in a place like this!

Does ˆˆ also mean...

——! !

Thinking of this, even Dream couldn't help but take a breath!

At this moment, the live broadcast room was already in an uproar—!

‘I guess…it seems like…Yunwei’s previous previews of actual gameplay will not be…’

'ah? No way? I even took out the previous promotional video and looked at it just now. There are no flaws...'

‘What if I really let you see the flaw? ’

‘Holy shit… No matter how good a brat Kaunik is, he wouldn’t be so courageous, would he? ''

‘It’s hard to say, I can only say it’s really hard to say…’

‘If DNM really played like this, wouldn’t Yunwei be afraid of exploding on the spot? ’

‘Don’t let it go… Damn, this is a bit too much of a joke…’

‘Do you call this a joke? Brothers, the stock price has risen four times in a row since the project was announced, with a net increase in market value of 23.76%! Are you kidding me now? Do you think capital will laugh? ’

‘Hiss...a little scalp numbness...'

‘Damn it, you really don’t dare to play like this. No matter how brave Yunwei is, he doesn’t dare to do it, right? ’

‘Theoretically speaking, I shouldn’t dare, but the question is, how do you explain that the underlying operating logic is wrong? ’

‘If we really do this, the problem will be serious’

‘Oh, that’s not only serious, it might even kill Yunwei...’

‘Is there something wrong in the middle...’

‘I don’t know…’

‘That’s outrageous…’

‘…’

The discussion exploded!

From Dream to water friends, and even Simon who was queuing up at the scene!

Anyone who is somewhat sensitive to games will take a breath when they see this scene!

Because everyone knows that if the true situation of "Eve of the Catastrophe" is really as they guessed!

Then this game!

For Yunwei, it was really "the eve of the catastrophe"!

The kind of reality!

For a time, voices of suspicion arose like a tide!

The following game experience display only added fuel to the flames, making players’ already tightened brows frown even tighter——

“The picture quality has shrunk,”

“Details are reduced,”

“The map design is empty, all buildings cannot be entered, fixed vehicles cannot enter, the types of firearms are scarce and weak, shooting feedback is misplaced, item modifications are locked, and the large map is restricted to open...”

“Aesop, we need an explanation.”

Looking at the novel-like negative feedback report in front of him, as well as the market analysis that showed obvious signs of decline in just two hours, Kaunike's face turned pale, and his temples were throbbing with pain!

good!

As the first day of E3 exhibition comes to an end!

"Call of Duty: Modern Warfare II" has unparalleled quality and an invincible score of 10/10 across all media, killing everyone!

And their Yunwei's "Eve of the Catastrophe" has fallen into an unprecedented wave of doubts!

Scam, false propaganda, UI overlapping, actual device fraud…

All kinds of suspicions are coming in one after another!

Although theoretically speaking, no one has yet grasped the decisive stone hammer they used to declare fraud.

But mere doubts and suspicions are enough to fundamentally shake their originally good stock price situation!

Then the stock price collapse will happen in an instant, dragging them into an abyss of eternal destruction.

What to do? Looking at the disheveled, panic-stricken Kaunik, whose tone was full of anxiety and uneasiness, Isokoya, the director of the Fire-breathing Bird and the director of the "Eve of Catastrophe" project, couldn't help but sigh secretly in his heart.

He actually asked the question "how to explain" just now.

The slowness of this response is really frustrating and despairing.

Aesop opened his mouth:

 I have said before that such announcements are bound to cause problems sooner or later. Even if it is a UI set with CG, the seemingly inconspicuous "Everything shall be subject to the actual object" must not be used.

How are you now?

Is something wrong?

Aesop wanted to say something angrily.

But after thinking about it, I still couldn’t say it out loud.

Not only because Kaunik is the president, the boss, and his immediate boss.

It’s even more because talking nonsense now has no effect, and the top priority is how to get through this crisis smoothly.

After all, with the end of the first day of E3, games from all companies have basically started pre-sales, and they are no exception.

If this wave of public opinion crisis cannot be handled well, then there is no need to wait for the game to be officially released.

tomorrow.

Tomorrow evening at the latest.

Wei Wangdi will have to come to the house to question him!

“Now, it is too difficult to fundamentally solve this problem,”

Aesop said:

“We can only rely on public relations to make a temporary transition and discuss solutions later.”

Aesop's way of expression can be said to be very conservative.

In fact, the difficulty of solving this problem cannot be said to be “too great”.

But "it's simply impossible"!



Want to essentially solve the problems they are currently facing?

That requires cutting-edge engine technology and ample research and development time!

But today, they need technology but not technology, and time but not time!

How to solve it?

There is no solution!

The only way for them now is to delay until they can no longer delay!

Or!

When using the drag technique, I found a turning point!

People are always like this.

 Many times we already know the outcome, but we still harbor a seemingly unrealistic fantasy at the end of the road, and we are willing to immerse ourselves in this fantasy.

Perhaps this is a bit abstract, so let’s put it another way—

What if the opponent is facing a carbine?

What if there is no one in the grass?

What if he didn’t catch the ancient ingot knife?

What if he has no substitute points?

In case the opponent's skills are not well connected, I can jump up in the void to refresh the big comeback. Anyway, they are not silent in the whole area, and only the sea people are the first, right?

【Yes】

【In the early stages of development, we were indeed preparing to express the game's item collection process in the form of an "interactive UI", and we did so...】

At 8pm Pacific Time!

Two hours after the closing of the first day of E3!

Amidst the uproar and suspicion!

Yunwei released their first-day data announcement, and attached a 10,000-word long article explaining the doubts!

In this explanation, Yunwei first expressed his gratitude to the players for their enthusiastic support and expectations, and also extended his most sincere apology to the players who had many expectations—

[...Because the game is too large, the gameplay is too rich, and there are too many details that need to be polished, so we did not make a corresponding trial sample specifically for this E3 exhibition, but used the demo in the early stages of development. At the exhibition, we hope to give players a preliminary understanding of the general framework and basic game form of "Eve of Catastrophe"...]

That’s right!

Yunwei’s explanation for the trial issue of serious product mismatch was, “We were in a hurry and didn’t have time to do the trial, so we used the prototype from the early stages of development as a trial.”

The reason why “this is the last resort”!

It’s all because—

…Our focus seems to be too much on the actual development of the game, and we have not even considered how fancy demonstrations, gorgeous levels, and exciting performances should be used to attract more players and friends who participate in the exhibition]

high.

It’s really high.

You have to admit that Aesop and the public relations team he commanded this time are indeed very talented.

Just a few words!

This shaped Yunwei into a "martial arts idiot" who was obsessed with the development of great projects, thus neglecting to win sales and even ignored E3 display opportunities.

It seems that in their hearts, there is nothing more important in the world than “developing “Before the Holocaust”.

and!

In these few short sentences, Yunwei also did not forget to make some insinuations about the golden wind.

“Fancy means”, “Brilliant levels”, “Exciting performances”

Listen, who is this talking about?

Who else could it be but "Modern Warfare II"?

…So, whether it is the picture quality you saw at the exhibition, or the performance during the game that is inconsistent with the actual preview, these are the most original aspects of our early development, ]

【Now, the polished work has a new vitality,】

【Perhaps the compromise for the lack of hardware functionality is our helpless catering to reality,】

【But we have never given up climbing on improving the architecture of the virtual world,】

【Finally, thank you again for your support and expectations along the way,】

【The ultimate preview of "On the Eve of Catastrophe", Yunwei devotes himself to it—】

(End of this chapter)

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