Chapter 552 Fighting between gods! Starting soon!
“Ohhhhhhhh—myfvkinggod—!”
With the appearance of the white house, the core landmark building of American political figures in the promotional video!
All the anchors who were watching the promotional video, especially those on the other side of the ocean, all stood up except Octane!
Here it comes!
Here it comes!
Call of Duty’s iconic global crisis is back!
The same familiar taste, the same shocking scene, the same unbelievable event!
The White House has fallen!
Around the white house that was deep in the flames of war, gunshots were heard loudly and artillery fire shook the sky!
The charging Rangers fell under fierce gunfire. The hell-like scene made people unable to help but be shocked!
The shock of the nuclear explosion in the previous game has not completely dissipated yet!
The more shocking scenes in the new work have been staged!
The barrage at this moment was also in an uproar—!
‘OHHHHHHHHH—! ! ’
‘I can only say that it is indeed GW! They understand the players so well! ’
‘Oh my god… The Fall of the White House… the story of this game won’t be about a war in the United States…’
‘Do you even need to ask? They have already reached Washington! ’
‘The gift crab is too fierce…’
‘They really dare to write it, and it deserves to be the world’s top FPS plot masterpiece...'
‘I’m so looking forward to the story of this work, Price, Soap, Nicolai…’
‘Goosebumps are coming, it’s back, it’s all back! ’
‘As soon as the sound of this summary came out, the feeling came...'
‘Hans Zimmer’s rearrangement is still awesome’
‘After all, it’s a masterful score’
‘One Battlefield, one Call of Duty, all scored by Hans Zimmer, it can be said to be the second-generation FPS that divides the world'
‘It has to be GW, I can’t wait’
‘…’
With the discussion among the players!
One exciting trailer clip after another flashed by!
The Army armored vehicles of the Ranger team drove past one after another along the coastline, looking particularly solemn and solemn against the blood-red sky of the setting sun.
The single propeller under the abyss slowly rose to the surface. On the choppy drilling platform, a silent special operation was quietly carried out.
In the heavily guarded Gulag prison, wild bombings of missiles set off a fierce battle, and the prisoners rescued by the special team were unexpected.
At the top of the vast snow-capped mountains, the roar of snowmobiles and the intertwining lines of fire create the most dangerous and exciting heroic symphony.
As stated at the beginning of the trailer.
This is an era where heroes emerge in large numbers and legends emerge.
As the most exciting, tortuous, thrilling and pinnacle work in the Call of Duty Modern Warfare trilogy!
The "Call of Duty 6" in the previous life and the "Modern Warfare II" in this life will soon present this unprecedented gluttonous feast to players around the world -
【"Call of Duty: Modern Warfare II"】
【Golden Wind】
【Grand and grand presentation】
Wow—! !
With the release of the promotional video, there has been heated discussion in the entire gaming circle!
Wonderful!
Stimulate!
It’s exciting!
As the pinnacle of story-based FPS recognized by the global gaming community today, the image of the IP "Call of Duty" in the minds of players has always been synonymous with "big scenes, big events, and big productions"!
And Golden Wind obviously knows this very well.
Therefore, the "Modern Warfare II" released today not only does not shrink the plot level, but also greatly enhances the story of the game, using larger scenes, more exciting actions, and more shocking story unfolds to give players Bringing a more amazing gaming experience.
So let’s talk about games. If you are not sure, don’t blindly modify the traditional core.
Many times, players are actually very tolerant.
What they want is nothing more than to continue the excitement of the previous generation and experience the most authentic taste of a game.
Even what they want is just a "No...soapno...!" instead of an emotionless "OneKIA".
As a designer and a player, Gu Sheng naturally knows what the players want.
Without a doubt!
The trailer of "Call of Duty: Modern Warfare II" was released, which revived the originally sluggish attention!
However!
Seeing that the situation has reversed, Yunwei can't sit still!
Just one day after the release of the first trailer of "Modern Warfare II", "Before the Holocaust" also released its second promotional video!
In this promotional video, Yunwei demonstrated the details and gameplay of the game in detail - details include "vehicles will slow down and sink when stuck on muddy roads" "types of loot in different scene settings" "realistic "Day and night alternation and weather system", "detailed firearms modification and upgrade display", "detailed limb dismemberment effects down to the joint level" and so on.
Its powerful light and shadow effects and meticulous models will amaze players.
In the subsequent gameplay demonstration session, the series of features displayed by this game shocked the players even more.
For example, in a PVP battle, players can first use the zombie tide to consume the opponent's resources, and then launch a surprise attack to outwit the opponent.
For example, in some scenes, if players want to reach the target land, they need to build bridges and repair roads first, and then open up the accessible roads before they can continue to explore.
Another example is making unlimited use of the resources around you to make or assemble earthen weapons and tools to help yourself survive better in the end of the world.
It looks like a real doomsday is coming.
Whether it is details or gameplay, they are all unmatched in previous games.
You can even say—
In the game "Before the Cataclysm", there is nothing you can't think of, and there is nothing it can't do.
Its degree of openness and freedom are enough to make it a virtual world independent of reality.
And all the rise and fall of honor and disgrace here are all in the hands of the players.
Fun.
Even though Gu Sheng watched this promotional video, he couldn't help but secretly sigh that it was so **** fun.
Don’t care if it’s true or not.
At least this promotional video is enough to attract a lot of heated discussions and unlimited expectations from many media and players.
One side! Relying on the excellent quality of its predecessor and the more grand and exciting scenes of this game, "Modern Warfare II" has returned to players' horizons with fierce momentum!
On the other hand, with its top-level game industry quality, rich and amazing game content and gameplay, "Eve of Catastrophe" has aroused the anticipation of countless players!
For a time, the entire game market once again transformed into a situation where two heroes compete, with gold and cloud power competing against each other!
Even, 80% of the discussions in the global game market are occupied by these two games!
ˆThe strong pre-launch momentum and enthusiastic discussions among players have eclipsed other games, and many industry colleagues are also "complaining" in industry forums -
#3 Tipping Garden Assaulter Grandpa Niu: When gods fight, you can’t afford to offend...
#4 Xiaofubao: These two big daddies are so fierce. They directly swallowed up 80% of the game's promotional resources. It's really scary.
#6 Jiang Zi has a toothache: After all, Comela is no longer good. If one part ascends to the sky, the entire game division will ascend to the sky with it. Now it is a situation of one mountain and two tigers.
#7 Heroes are Immortal: Originally we were thinking of doing more promotion before this E3, but now it seems there is no need to waste money.
#11 is not an employee of Phantom Technology: The meeting was just held in the morning, and the general meaning is that this E3, let us just be just a crowd at the scene.
#15 Litang's Strongest Tiger: The most important thing is that both sides have only one main player this time, and it is ALLIN's life-betting game. It will definitely be a lively fight.
#21 is far ahead: But Yunwei’s momentum is so strong this time, it’s still unclear who will win.
ics 6 by itself: There's no way, haven't you seen how bad Yunwei's financial reports have been in the past two years? If this continues, I'm going to be beaten to death by Xiao Huang
#46 Having nothing good will only harm you: But I feel like Yunwei’s trailer... makes me a little bit weak... can this be done?
#74小火面: It’s hard to say, after all, the Yunwei family has a great cause, so there’s no telling whether they can really make a comeback...
…
There are different opinions!
The discussion continues!
Today’s media said that Eve of Catastrophe has rich gameplay and excellent quality, and will definitely shine at E3 and create a new situation in gaming!
Tomorrow’s players say that Modern Warfare is well-made and the scenes are grand. The glory of Battlefield will definitely be replicated at E3, leaving no trace of Yunwei Chuang’s armor intact!
And amidst all the heated discussions, time flew by!
In the blink of an eye, the two-quarter development cycle passed.
During this period, the performance of Golden Wind does not need to be elaborated too much. The overall performance is stable.
Whether it is the follow-up second promotional video or the classic training ground real-machine demonstration released in the middle, Ding is Dingmao is Mao, the performance is stable and meets the expectations of players.
But on Yunwei's side, there was a slight twist -
With only one month left before E3, "Before the Holocaust" released their fourth real-player trial, which was also the last promotional video before the launch.
It stands to reason that if all of Yunwei's trailers were "actual performances", the quality of the videos would not only get better and better, but at least remain the same, there would be no problem at all.
After all, as time goes by, the development progress of your game should also be improved day by day.
But the problem is that the overall quality of the final trailer of "On the Road to Catastrophe" has not improved but retreated!
Not only do the images and lighting lack the shocking realism seen in previous promotional videos, but even the details of resource-gathering actions and the performance of impact feedback have been compromised to varying degrees.
For a time, there was some wave of doubt in the market.
However, Yunwei's reaction was very quick.
Before the turmoil could expand, Firebird, as the production team, took the lead to stand up and apologize sincerely, saying that the slight reduction in details and overall quality in all aspects was a helpless compromise to the functions of the existing somatosensory cabin.
Although [Yunwei Fourth Generation] is the latest generation of somatosensory cabins they have released this time.
However, its hardware capabilities are still not enough to support the vast and rich gameplay, extremely vast world, and everlasting quality of "On the Road to Catastrophe".
“We have no choice but to endure the pain and weaken part of the game’s expressiveness to match the current hardware capabilities that still have room for improvement...”
—
PS: Today is one and Ming is three, otherwise the chapter will be broken in an uncomfortable place.
(End of this chapter)