Chapter 511: Carry out the game to the end
“Hey, it’s started, it’s started, look at this - "The new dark fairy tale of Golden Wind is unexpected, and Comela’s new streaming game is boldly innovative""
“And this one—"The thriller fairy tale wants to continue the myth of the two-person journey. Can the troubled Comella win with gameplay?"
“Here’s another one—"Golden Wind has become the leader in industrial technology, will the high-tech curse drag GW into the abyss""
“Boxer briefs, boxer briefs! The ones you see are too offensive! Look at me - "The Dark Fairy Tale of Golden Wind is accused of cheating! The new game of Comela aims to set a precedent for gameplay!"
“Ouch, are you so stupid?”
“Haha, where is this? This is just the beginning. The subsequent reports will only become more and more outrageous...”
“Having started building momentum so early, Comella is really good at making money this time.”
“After all, the first promotional video is going to be released tonight, so we must create some excitement first.”
"Then what do we say? Are we watching them perform or something? Brother Sheng?"
In the Golden Wind Recreation Area.
The four members of the "bandit president group" were drinking afternoon tea while chatting and kicking.
At this time, it has been a month since they released the trailer for "Dark Fairy Tale".
And this game called "Phantom of the Village" has gradually taken shape after the analysis and piecing together by many media, and now it is a complete game -
First of all, its main art style and part of the gameplay are exactly the same as "Two Players". They are both cartoon-style works that incorporate jumping and puzzle elements.
Secondly, in terms of combat settings and narrative style, it also borrows some elements of "Dark Soul", the same difficult BOSS battle, and the same obscure and dark fragmented narrative style.
Finally, in terms of overall atmosphere and tone, it also draws on the style of "P.T" and will use a psychological horror approach to further deepen the dark and obscure overall narrative style, making it even darker and more thrilling.
Ever since!
A dark fairy tale game similar to "Little Nightmares" in Gu Sheng's previous life is just released.
It spreads from one to ten and to a hundred.
Soon, this "complete version" of "Phantom of the Village" was defaulted as Golden Wind's work to participate in the Dongjin Game Festival.
Even the Golden Wind did not deny it.
However, problems also came one after another.
Is this idea a good idea?
Obviously, from all aspects, it is very good.
Being able to piece together such a low-end version of "Little Nightmares" with the imagination of players in such a time and space seems good from any angle.
But the problem is—
In today's Golden Wind, is it really appropriate for such a work to participate in the Dongjin Video Game Festival?
It is true.
The success of the two-person trip is difficult to replicate in the industry to this day.
But you must know that the reason why Two Players has such popular results is that in addition to the excellent quality of the game itself, many external factors are also essential.
It was originally a two-player trip, but the actual trial was announced immediately after Golden Wind won five GDCA awards.
Coupled with the emotional factors between Gu Sheng and Shen Miaomiao, this work has been discussed and sold at a high rate.
Besides!
The release of "Twins Goes Together" was already two years ago.
At that time, the style of Gold was still immature. It was just a small and medium-sized game company, and it was even an exception and shortlisted for GDCA.
With their technical strength and size at that time, they were able to create a game like Two Players, which was indeed enough to shock the gaming industry.
But now.
Times have changed.
Today, Golden Wind’s volume has exceeded 10 billion. It holds the execution rights of Phoenix and Fantasy, two of the world’s top game engines, and works hand in hand with established top game manufacturers such as Aurora Games.
Whether it is size or industrial level, it can be ranked first in the world.
Even in the face of Comela, a long-established comprehensive game manufacturer that once dominated the Eastern Hemisphere, Golden Wind has no disadvantage at all, and can even counter-press Comela in some aspects.
Such an enterprise.
With the core of the world’s most cutting-edge industrial technology in hand.
If I were to participate in an exhibition with a work like "Two People Travel" again.
There seems to be something wrong with it.
The size of manufacturers, the size of games, and industrial quality should theoretically complement each other.
Unless this time, Golden Wind can produce another top-level gameplay work that is comparable to "Minecraft".
But everyone knows that this is almost impossible.
Even Gu Sheng himself once said that the unique gameplay of MC is difficult to replicate and surpass.
Ever since!
Under the guidance of public opinion in Comella!
It is not surprising that there are voices such as “Playing for fun”, “High-tech curse” and “Careless and underestimating the enemy”.
It seems that at this moment, the dragon slayer finally becomes the evil dragon.
Golden Wind has become the old Comela, relying on its own size and technical power to be arrogant and arrogant.
Comella, on the other hand, has become like the golden wind, trying to find a new way to go off the beaten track and defeat this "Sakura Dragon from the West" with innovative gameplay.
Easy to attack and defend!
For a time, Golden Wind's "arrogant play" and Comella's "learning from the painful experience" became the talk of the game industry.
And to this!
Gu Sheng’s evaluation is—
“It’s easy to guess.”
It was hard for Comella, who was as fierce as a tiger in his analysis.
In the end, let alone the game form and theme, I didn’t even guess the game name correctly.
That’s right.
The so-called "Golden Wind's new exhibition game" that is attracting much attention in the market today - "Phantom of the Village" - cannot be said to be inconsistent with their real flagship masterpiece at the exhibition.
It can only be said to be a far cry from each other. .
But you can’t blame Comella for his chaotic analysis.
After all, the content of this teaser trailer is only an expansion of a short part of the real trailer. It is really deceptive and it is difficult not to make people think wrongly.
Don’t talk about Comella.
When Gu Sheng himself saw this video in his previous life, his head was buzzing and he had no idea what kind of evil CAPCOM was doing. "Then let the bullets fly for a while..."
Gu Sheng put down the tablet, and the old **** was there.
In fact, according to the plan, he was planning to announce it step by step.
For three months, a little news will be announced every month to maintain the enthusiasm of players for discussion.
The result is better now!
Keep players discussing passionate things without them having to worry about it!
Comela did it for them at his own expense!
The whole situation is pretty good.
Gu Sheng is quite happy.
In this case, they might as well follow Comella's wish and carry out their "playing" attitude to the end.
Anyway, there are still more than two months before the Dongjin Game Festival starts, which is enough time for them to play.
You said that I am not doing my job properly and that I have nothing to fear.
Then, as you wish, I will show you what it means -
…
“No? Damn it! Are they really playing tricks?!”
Just half a month later!
Just as players’ anxious discussions about the new Golden Wind game have just begun to subside!
Shark platform!
A Yin live broadcast room!
Looking at the "Golden Wind New Work" in the top recommendation column on the store page, A Yin couldn't help but fall into astonished contemplation.
That’s right.
At a time when tens of millions of players around the world are discussing the new work of Golden Wind!
Golden Wind has really launched a new work!
While in the midst of intense preparations for the Dongjin Game Festival, a “new work” of insignificant size was launched.
《LethalCompany》
“Deadly Company?”
A Yin grinning:
“What the **** is this game?”
Golden Wind... actually took the time to make a small game while developing "Phantom of the Village"?
Why are they so idle? Can you actually free up manpower to work on other games?
With doubts, Ayin clicked to enter the store details page of "Deadly Company".
Understood.
Look at the game details, it is clearly written -
Game name: Deadly Company
Developer: Golden Wind
Producer: Gu Sheng
Development team: Gu Sheng, Lu Bian, Xu Dajiang
For a moment, A Yin even opened his mouth, not knowing what to say.
To know.
Normally, for Golden Wind games, in the development group category below, the names of its three major studios are listed.
For example, the development team of "Overwatch" is a "golden experience"
The development team of "Sekiro" is "Steel Chain Finger"
The development team of "Call of Duty" is "Melancholy Blues"
And now!
This "Fatal Company" does not belong to any studio at all.
The three veteran presidents of Golden Wind worked together to develop this new, small-scale game.
“Ah this…”
For a moment, A Yin was even in a trance.
This size reminded him of "Phobia".
Same small size, produced by the same three people.
Nowadays, times have changed.
Although Golden Wind has grown from a small workshop to a comprehensive game manufacturer that can influence the global game scene.
But he still has the heart to make a small game of this size, and even the original team is still there, with the three presidents doing it themselves.
I don’t know whether I should say whether they have not forgotten their original intention or whether they are too idle and uncomfortable.
“Isn’t this too evil?”
A Yin felt that she was almost speechless:
“Do they really not care about the Dongjin Game Festival at all? How can they still have time to engage in such... evil little games?”
A Yin scratched his head.
Even water friends were amused by this unexpected ‘new work’—
‘I just say that if they play games, they should play them for themselves’
‘Just tell me if it’s a new work! ’
‘I can’t refute’
‘There is a beauty that is not unlike Comella’
‘There is quite a sense of déjà vu that the game will be played to the end.’
‘This game is a bit interesting, the same small size, the same four-player online, the same three-person development, Ye Qinghui’
‘Dream back to the small workshop period GW’
‘Golden Wind (Nostalgic Version)’
‘It’s hard to imagine their mentality to make such a small toy at this time...'
‘Maybe Xiao Huang was afraid that we would be bored, so he made it specially to relieve boredom’
‘I can only say that it is worthy of the golden wind...'
‘Anyway, it’s just idle time, let’s give it a try’
‘Let’s have a look at the boss and see what kind of programs there are…’
‘…’
—
PS: The previous chapter first, there are two more chapters
(End of this chapter)