Chapter 484: The endless undercurrent is on sale! Success is Xiaohe, failure is Xiaohe!

Chapter 484 Endless Undertow is on sale! Success is Xiaohe, failure is Xiaohe!

“Eighty knives, it’s really not cheap...”

Following the successful purchase of the game, Dream, who had spent eighty dollars, couldn't help but grinned in pain.

good!

Just now, the first multiplayer online cooperative horror shooting game "Alien: Endless Tide" equipped with Fantasy VI has been officially launched for sale after five rounds of large-scale promotion!

 Multi-person cooperation, brand new engine, 3S standard, produced by a major manufacturer.

For a time, the entire gaming community was attracted by it, and Dream was no exception.

“I wish the quality was better,”

While loading the game, Dream joked:

"At least, this IP derivative should not be as bad as "Gulu", otherwise no one will dare to authorize Yunwei in the future."

Hearing this, the audience also burst into laughter—

‘Don’t be embarrassed, no one is willing to authorize Yunwei anymore. The reason why Alien is authorized is because the copyright is in the hands of Vivendi’

‘Voluntary Authorization’

‘Hahahahahahahaha…’

‘But the overall quality seems pretty good, at least according to the previously released live demonstration video’

‘After all, it was made by a fire-breathing bird’

‘Indeed, the master plan of Yunwei’s ace studio will not be too abstract’

‘My assessment is that as long as Cornick doesn’t have any whims, the game won’t be too weird’

‘It’s hard to disagree’

‘A big factory is a big factory after all, and its overall strength is still there. As long as you don’t think about doing a whole job, it won’t be a bad job.'

‘It’s eighty yuan. If this is used as a basis for defense, I’m afraid that Yunwei’s headquarters will be hit by a big plane’

‘Can you please stop making such jokes? My friend unfortunately passed away in that disaster’

‘I understand the truth, but you, an IP from the Arab region...? ’

‘The best pilot friend in Arabia, right? ’

‘Hahahahahahahahaha…’

‘Zhiduoxing is being analyzed...’

‘LOOOOOOOOOOL…’

‘…’

gag!

Here, the audience is warming up with **** jokes.

On the other side, Dream has also formed his own team, and he is still an old friend—George and SAP.

According to the game description of "Endless Undertide", this is a four-player cooperative shooting game similar to "Land of Survival", so it stands to reason that they have to gather a four-person team to start the game.

But unfortunately, another friend in the dream team, Timmi, was temporarily out of town today, so there were only three people left in the team.

“Fortunately, the game has AI options, which does not affect the game experience very much.”

While talking!

The game is also loaded on the dream side.

The three-person team was officially formed, and several people entered the game one after another.

The game opens with a CG cutscene, which roughly explains the background story of the game -

In the next xxxx year, NASA launched an exploration of extraterrestrial life. During an exploration, due to a malfunction of the aircraft, the protagonist's exploration team crashed on an alien planet. Here, they encountered an old A huge mysterious spaceship in disrepair.

In order to return home, the exploration team had no choice but to enter this huge spaceship located in the jungle and full of unknowns.

What the exploration team doesn’t know is that at this moment, the spacecraft has already been occupied by terrifying aliens. Everyone who enters the spacecraft will experience endless undercurrents and become the target of the alien incubation container...

In fact, originally, according to Firebird Studio’s original idea, it was going to be made into a plot-oriented stand-alone game.

However, during this period of time when the project was put on hold due to engine turbulence, after several rounds of discussions in the studio, everyone finally turned their attention away from the plot and focused on the stand-alone game.

There are only two reasons.

One is because the previous negative impact of "Gulu" was so great that Firebird did not dare to easily try to continue the model of "Gulu" and combine "IP licensing" with "original derivative plots".

The second reason is that in today’s market, online multiplayer games are more popular, and the social attributes of games are gradually improving.

So, after several rounds of discussions, the production team finally set the tone of the game on multiplayer cooperation.

 And it turns out that such changes have indeed brought them higher attention.

After all, looking at the global game market today, there are many multiplayer cooperative FPS games, but it is really rare to add a "horror" label on top of this.

Moreover, this time they are also blessed with the sixth-generation fantasy’s unique reality augmented technology.

So players are really looking forward to what kind of surprises this game "Endless Undertide" can bring to them.

“Whew—OOOOOOOOOK!”

Video broadcast completed!

The three people from Dream also entered the game one after another, formed a team, selected the "Prologue" level in the first chapter, and officially started the game.

However!

As soon as I entered the game, a familiar feeling hit me!

At this moment, Dream, George and SAP, together with an AI teammate named Davis, were born in a small cabin.

The small cabin was cold and claustrophobic, and an indescribable smell lingered around everyone.

The cold temperature, the not-so-pleasant smell, the dim light and the inexplicable sound...

Have to say!

With the blessing of Fantasy VI, the environmental simulation and immersion brought by this "Alien: Endless Tide" have indeed improved a lot compared to Yunwei's previous games, and are even as good as the sixth generation Fantasy As stated in the engine promotion -

 With only one "reality augmentation technology", the immersion brought by the enhanced environmental interaction feeling is enough to catch up with or even vaguely surpass the immersive feeling brought by Yiyu x2's "full-sensory assistance system".

But just think about it.

Yiyou's "Full Sensory Assist" is, to put it bluntly, a "sensory amplifier" that can amplify players' various sensory experiences within a safe range. In the final analysis, it is just an external auxiliary plug-in.

The "reality augmentation" of Phantasm VI is a technology that refines and classifies all senses and then optimizes and enhances them as appropriate. Not only is the processing more delicate, it can also be a precise adjustment operation that can adaptively adjust perception according to different environments. It also allows players to Essentially feel a more embodied sensory-enhanced experience.

It is indeed hard to imagine that if one day, someone could combine the external plug-in of "full-sensory assistance" with the original technology of "reality augmentation", how explosive the games produced would be.

ˆdream thought to himself.

Although my taste is now spoiled by the Yiyu x2 that comes with its own full-sensory auxiliary, the subtle differences can still be felt.

There is no doubt that engine technology has indeed improved.

but!

Your game!

It is in this form...?

This opening...?

This mirror movement...?

This is the perspective of the controlled character from top to bottom...the table full of primary and secondary weapons and healing backpacks...and the familiar safety door...

“…Why do I seem to have seen it somewhere? Huh? People buying food?”

ˆˆdream pondered for a long time and asked a soul question:

“Isn’t this really a mod for “Long 4 Dead”?”

That’s right!

This familiar equipment supply method! This familiar UI interface setting! And there is this safe house engraved deep in our DNA!

All of it!

It is simply his version of "Land of Survival", bracketed by "Promax Power Enhanced Technological Innovation PLUS Next-Generation Reset Edition"!

Click! Dream picked up the assault rifle, pulled the bolt, and took aim with a familiarity. Chun Chun was dumbfounded!

Brother, you really think I’ve never played the game, right?

You...change it at least!

Let me ask all the somatosensory cabin players around the world who has never played "Long 4 Survival"!

Even if I’ve never eaten pork, haven’t I seen a pig running?

You have always copied the "Survival Road" safe house so generously?

If it weren’t for this 3S-level masterpiece of a first-party shooting game developed by Yunwei, which is worth 80 knives, I would have thought that Golden Wind had reset the **** Path of Survival!

For a moment, Dream was speechless!

Speechless.

I want to complain, but I don’t know where to start.

After all, look at the barrage, what the water friends said makes sense -

‘Since you can’t make it yourself, why not just copy it’

‘You can never go wrong by copying…’

‘Nothing wrong, I have to say that the Firebirds know how to play the game, they know exactly who to copy...'

‘That’s bad, let them figure out the game! ’

‘L4D (abbreviation of L4D) has been perfected after so many years of development. There are hundreds of thousands of MODs in the creative workshop, and the various settings and gameplay are also the pinnacle of this type of game. It is absolutely correct to copy them’

‘My evaluation is – let the fire-breathing bird understand everything’

“When I first watched the promotional video, I felt that the UI looked familiar, but when this official version of Safe House came out, I was really stunned.”

‘That’s too cruel, there’s no one who can take other people’s cold rice and stir-fry it’

‘…’

"No? They just copied it exactly like that? Can we sue them?"

at the same time!

Little Nezha, who was "viewing the works of friends" with Lao Gu, couldn't help but jump up from the sofa, put his hands on his hips and said indignantly:

“Although copying the gameplay is not considered plagiarism, they are too outrageous!”

“Just slightly adjust the UI style, change the background story, change the safe house art, and sell it for 80 dollars per copy?”

You Yunwei people are really awesome!

Obviously you can grab it directly, but you are actually kind enough to give the players a copy of the game!

However!

 Gu Sheng, who was leaning on the sofa like Yasuo, waved his hand cheerfully, asking the angry little Nezha to sit down and stop being so excited:

“The fire-breathing bird is not that stupid, they still have changes..."

As an experienced game designer, Gu Sheng’s perspective is naturally different from that of ordinary players like Xiao Nezha.

It is his natural reaction to peek into the essence of design through the appearance of the game.

It is his professional instinct to analyze the main theme of the work through the clues of game design.

It is true that, as of now, this game called "Alien: Endless Tide" is exactly the same as "Long 4 Dead" in terms of starting setting and UI style.

But judging from the items and equipment that Dream and others collected, it is not so much a reset version of "Left 4 Survival" with enhanced power, but rather a 3S-level upgraded version of another game -

《Abnormal Clusters》

This is a third-person top-down perspective cooperative ACT game developed by BlackCat Games and published by Valve Software in 2004 in Gu Sheng's previous life.

If you are unfamiliar with this description, then we might as well explain it in a more straightforward form - "The Lone Gunman" with the theme of "alien"

In the game, players can cooperate online and form a team of four to explore on a fixed map, complete tasks, and evacuate safely.

As for the firepower settings in the game, in addition to the regular battle rifles, shotguns, and pistols, there are also heavy firepower weapons such as flamethrowers, electromagnetic guns, and grenade guns.

At the same time, the game also provides a variety of choices in the selection of props -

Such as sentry machine guns for defense, medical kits for healing and increasing blood, amplifiers for enhanced firepower, electromagnetic towers for paralyzing aliens, etc.

And beyond that.

“Career” is also a major feature of this game.

The four professions of commander, medic, heavy firepower, and hacker each have their own advantages. If matched properly, it will make it easier to pass the level.

So it seems so!

Now, looking back at "Alien: Endless Tide" developed by Yunwei, it can be clearly seen that it is actually more like "Alien" in Gu Sheng's previous life.

In terms of weapons, there is also a combination of basic firepower and heavy firepower. Special props can be obtained by digging through boxes during the game.

In terms of props, Fire Breathing Bird "borrowed" from "Overwatch" and "APEX" of Golden Wind on a large scale -

Torbjörn's turret, Soldier 76's breast stick, Gibraltar's position shield, the seriously injured and fallen scan, and even the evil spirit girl's portal...

They very cleverly combine "skills" and "survival" together, giving players a very high-quality getting started experience.

And in fact!

It was just as Gu Sheng expected!

At this time, the dream team discovered that "Alien: Endless Tide" seemed to be different from "Left 4 Dead", and gradually got started and had a great time playing it.

The team yelled and screamed, fighting the aliens that emerged one after another until the sky was dark and screaming.

The atmosphere in the live broadcast room was also very harmonious. The water friends were quite surprised and the atmosphere was lively.

But Gu Sheng knows it!

This seemingly lively start actually conceals a huge problem with this game—

The boring feeling caused by repeated play.

Although it seems that 99% of the players today are saying "The Fire-breathing Bird understands".

The game design idea with the road of survival as the main theme made "Endless Undertide" become a hit as soon as it was announced, and the live broadcast effect was extraordinary.

But as the saying goes, "success is also a failure, failure is also a failure".

If the roles of the two parties were reversed, Gu Sheng would never choose "Land of Survival" as the design template for a project of such huge investment and high importance.

Because "Long 4 Survival" - it's too repetitive!

Flamethrower obviously only saw that "Long 4 Dead" has been released for more than four years, but it still has many fans and the number of players remains high.

However, there is no detailed analysis of why it has been so popular, and even today it is still the leader in the number of people online for this type of game.

Is the gameplay of "Left 4 Dead" good?

It is true that in that era, the "second-generation FPS", "zombie" and "multiplayer cooperative mode" proposed by "Left of Survival" were very powerful, and they are still affecting the game industry even today.

However, with the development of the times and the rapid progress of somatosensory cabin games, this type of games has actually already shown its fatigue.

 The fixed clearance route and level settings, as well as the level update speed that is far less than the clearance speed, are destined to cause its game experience to continue to decay with the increase in the number of plays.

It is no exaggeration to say that this game is a typical game that “no friends want to play” and “with friends, they just complete the level together and then put it aside to eat dust”.

until-!

The emergence of [Creative Workshop]!

gives "Road to Survival" infinite possibilities and infinite vitality!

This is the fundamental reason why "Long 4 Survival" has endured for so long!

In fact, in essence, it is not a mistake to make such a game. Even Gu Sheng himself wants to make another cooperative game like this and play it as a small game when he has time.

But Yunwei's mistake was that without the support of the [Creative Workshop], it was regarded as the "sole key announcement" masterpiece of "engine innovation"!

Such a game that can easily cause gaming fatigue is regarded as the only way to change your destiny!

Players’ enthusiasm for playing is indeed high now.

But what happens when the enthusiasm quickly fades?

How can you maintain the vitality of this game that has the highest expectations without the support of the "creative workshop", which can be called a "source of life"?

PS: There will be additional updates at zero o’clock

(End of this chapter)

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