Chapter 451 The days are still going on, Yunwei’s 3S horror masterpiece!
A "Battlefield"!
The second half of the year started with great fanfare in the gaming industry, with new titles released and vigorously promoted and marketed.
At the same time, it also activated the golden age of the Chinese gaming circle.
The success of Golden Wind no longer needs to be emphasized. All media are very popular. The sales volume of 4.88 million units in a single week has been called the "June Miracle" by countless media around the world.
Conquering the crowd is no longer enough to describe this work.
After all, looking at the entire game industry, there is no single work that can compete with it.
It can be said that he is the only true God and is the only one who dominates.
And besides that!
With the advent of this first self-developed engine, the entire Chinese game industry has also entered a period of frequent new games and a spurt in production.
A large number of high-quality works have been released.
Not only was "Battlefield" exhibited at the exhibition, but it also received widespread acclaim, "Tank Squadron" from Zhenting Game Studio.
Following the end of the CJ Exhibition, many medium-sized manufacturers have also followed suit.
Phantom Technology announced that their first first-person independent shooting game "Impact Journey" developed by Golden Engine has been completed and will be available to players soon.
Qunfeng Games announced that it has officially introduced the Golden Engine as its mainstream engine, and has completed the preparations for the "Codename: Space War" project.
At the end of July, a piece of news appeared, which made the unveiling of the golden era even more dazzling—
【See you soon! Golden Wind and Xundo Games jointly announced that the two studios "Golden Experience" & "Tianlang Games" will jointly develop an FPS game "Codename: The Finals (Ultimate Showdown...]
【It is reported that this work will give full play to the advantages of the golden engine and create destruction and excitement to the extreme...】
…According to the chief director of Tianlang, with the addition of the physical destruction effects of the Golden Engine, the rhythm and refreshing feeling of this work will reach an unprecedented level, and it will definitely bring a new shooting experience to players...]
[There is no doubt that the golden age of Chinese games led by Golden Wind is slowly opening. The reliance on overseas engines is becoming a thing of the past, and Golden Wind also stated that it is making further improvements to the Golden Engine. Optimize and upgrade, and strive to bring the performance of the golden engine to a higher level...]
Looking at the overwhelming news in the gaming circle!
at this time.
Across the ocean, Kaunike was sitting in his office seat with a gloomy look on his face.
An unprecedented sense of crisis seemed to be looming over him.
As the initiator of the whole "engine blockage" incident!
During this period, Yunwei seems to be no longer the apple of the eye of the funder’s father, Weiwangdi.
In fact, their performance was indeed disappointing.
The failure of "High Energy Pioneer" had already made Vivendi feel a little dissatisfied with them.
Unexpectedly, the subsequent "Gulu" was even more amazing. "There are still masters". The entire project has been put on hold indefinitely without even being released.
And now.
The "Engine Blockade" plan that he originally thought was seamless and foolproof was declared a complete failure with the stunning appearance of the golden engine.
With such a series of attacks, Vivendi had already lost face by not directly demolishing them.
Coupled with the addition of Comella, this kind of treatment is in line with common sense.
only.
Cornick was very uncomfortable.
Golden Wind's resilience is something he has never seen before in his career.
Under the protection of the golden bell that "will not be listed at all", Yunwei is unable to fundamentally attack them with any blow that is enough to kill them. He can only use technical blockade and some darker means to slowly grind away the golden bell. Wind grinds to death.
But now!
The only “technical blockade” that caused some trouble to Golden Wind was also broken through by Golden Wind.
For a moment, it was the first time that Kaunike felt a little powerless.
Although at this time, in terms of size, a behemoth like Yun Wei was still not comparable to Golden Wind.
But the feeling of being out of control is getting stronger.
The invisible balance seems to have begun to tilt in the direction of the golden wind.
After all, when the suppression of the technological blockade fails to have an effect on the Golden Wind, at what speed will the speeding train of the Golden Wind reach such a peak?
Think of this!
Cornick couldn’t help but frown deeply and sighed heavily!
well-!
but!
Sighing turns to sighing, worrying turns to worrying.
Life has to go on, and games have to be played.
Now, as the China CJ Exhibition comes to an end, the second half of the year for the booming development of the game industry has also begun.
Although they, Yunwei, have always coveted the countless and priceless IPs in the hands of Golden Wind.
But of course a company as big as theirs cannot survive by scheming people every day.
They themselves must continue to launch works that are more in line with the market.
Now, they can be regarded as surviving with a broken arm, and they have barely come out of the dark cloud of "Gulu".
Although the final result of the engine blockade is still not very optimistic, at least it did not cause any direct losses to their Yunwei.
They naturally have to regroup and focus on launching some of their own works in the second half of the year.
to this end.
Cornick finally chose to seek stability and used the most outstanding and well-deserved head studio of Yunwei - Firebird Studio.
And Firebird Studio lived up to its expectations.
In just two weeks, a game planning plan was launched—
"Alien: Endless Tide" I have to say that the strength of this old studio is still very good.
FPS itself is a large category of games that the somatosensory cabin is still standing for.
Coupled with the impetus of "Battlefield".
Looking at the global game industry now, to exaggerate, eight out of ten manufacturers are developing FPS, and two are trying to transform and explore FPS.
Very popular.
Although theoretically speaking, this trend will not last too long, at best it will be about half a year.
After all, a large number of repeated games of this type will definitely cause players to become aesthetically fatigued, and by then the popularity of FPS will naturally subside.
But half a year.
For Yunwei, it is completely enough.
“The sales curve of plot-oriented FPS games is far less stable than that of multiplayer online battle games,”
In this regard, Firebird’s chief game director explained:
“Half a year is enough for us to catch up with this global FPS craze,”
“When this craze passes, our games will enter a period of slow sales, and we can even participate in price reduction activities appropriately without being affected at all.”
And besides that!
Firebird seems to have been inspired by the "Resident Evil" series, and has set its sights on "Alien", a horror IP that has become popular around the world more than 40 years ago and continues to this day.
Shooting and terror.
The Resident Evil series has proven that this combination can be successful.
Now, they only need to follow those successful footsteps and develop and produce in a step-by-step manner, and they will make no mistake.
A popular game type.
Typical cases of success.
Coupled with a veteran studio team.
Such a combination indeed has almost no risk of rollover.
What's more, the copyright of "Alien" has always been in the hands of Vivendi, and there is no difficulty in copyright authorization.
Cornick thought for a moment and then nodded in agreement with the game plan.
It’s just that!
Just when Cornick is about to finalize the project for this game!
The fire-breathing bird suddenly made an additional request:
“In terms of the engine used in the game...we hope to use the Phoenix engine, which has a more prominent graphics, instead of Fantasy.”
This request from the Fire-breathing Bird is unexpected, but it is also reasonable.
Because as we all know, among all the engines today, Fantasy is the well-deserved leader in terms of overall performance.
But in terms of screen performance alone, Phoenix's expressiveness is even better than Fantasy.
and.
Since Golden Wind first used the Phoenix engine in "Silent Hill PT", it seems to have become an exclusive engine for the horror game category.
It is used in "Silent Hill" by Comela, "Midnight Shadow" by Farfox, and "Pupil" by Aurora Games.
It can be said that for horror games, Phoenix, which has more outstanding picture quality, is definitely the best choice.
And now.
The upcoming "Alien: Endless Tide" by Firebird happens to be a horror shooting game.
In the game, due to aircraft failure, the protagonist’s exploration team crashed on an alien planet. Here, they encountered a huge mysterious spaceship that was in disrepair.
In order to return home, the exploration team had no choice but to enter this huge spaceship located in the jungle and full of unknowns.
What the exploration team doesn’t know is that at this moment, the spacecraft has already been occupied by terrifying aliens. Everyone who enters the spacecraft will experience endless undercurrents and become the target of the alien incubation container.
Dark, cramped, weird, scary.
Such an art style is absolutely perfect to use Phoenix to present.
“Uh this…”
Hear the words.
Cornick is a little worried.
You know, they are wearing the same pants as Huanmeng now.
It is not even an exaggeration to say that since the implementation of the engine blockade, Fantasy 5 has become their only designated development engine for Yunwei.
But now.
They, Yunwei, have just emerged from the clouds of "Gulu", but they have to choose Phoenix, which they are not particularly close to, as the engine for their first 3S-level masterpiece?
What kind of signal is this for the game market?
What kind of hint does this have for fantasy manufacturers?
What will the market think and what will partners think?
“Can’t we use fantasy?”
Konik thought about it again and again and asked.
The director of Fire-breathing Bird spread his hands:
“It’s not impossible, after all, Fantasy is not bad, but in terms of final presentation effect... Fantasy will definitely not be as good as Phoenix.”
After all, I am the only professional user of horror games, the God of Graphics!
So!
Think again and again!
Finally, Cornick nodded:
"Okay, then I'd better ask Petain to contact Phoenix..."
—
PS: Also, later
(End of this chapter)