Chapter 403: Come on?

Chapter 403 What’s going to happen?

"The most anticipated work? Lord of the Rings Gollum..."

The first guy to be interviewed was a German, and he was very interested:

“After all, the previous two-person trip made me very interested in platform jumping games. This time, with such a large investment from Yunwei, coupled with the big IP license of Lord of the Rings, I am still very much looking forward to it.”

The Germanic boy replied with a smile.

Hearing this, Tiantian nodded and then asked:

“So since you have such a high opinion of the two-person trip, what are your expectations for the Golden Wind’s Minecraft this time?”

“I hope it will be the same as what is shown in the promotional video,”

The German guy thought for a while and replied:

“After all, this is a new type of game. I don’t even know what to expect...but I will definitely try it.”

“Okay, thank you for accepting the interview. This is a small gift from our Tiantian Travel News…”

As small gifts are distributed to the interviewees every day, there is also a discussion in the barrage at this time -

‘You can tell I’m an old player at first glance, and what I said is quite quintessential’

‘Indeed, the [sandbox game] type of Minecraft is so new that ordinary people can’t judge it’

‘Anyway, judging from the promotional video, it’s really awesome’

‘But the question is whether it can be made. It’s not uncommon for promotional videos to be shrunk’

‘The key is that I still don’t understand what the red stone means, how can I turn the block into an assembly line’

‘This is the problem, we have never played it, so our understanding of this kind of creative gameplay is very abstract’

‘Indeed, anyway, my current view of my world is still about building houses and fighting monsters’

‘You still have to experience this thing to understand it, just like psychological horror. Without PT as a benchmark, who can understand psychological horror’

‘It’s no wonder Yunwei’s “Lord of the Rings” is so popular’

‘3S, which burns huge amounts of money, just has the word “rich” written on its face, and everyone can understand it’

'indeed…'

‘…’

Barrage is right.

Is the promotional video for "Minecraft" amazing?

Of course it’s stunning, there’s no doubt about it.

And why is it amazing?

Because of the freedom and creativity of this game, it can be said that it completely subverted their understanding of game playability.

You can do whatever you want in this world of blocks!

This is Golden Wind’s definition of “sandbox game”.

but!

How specific?

have no idea.

This is like a propositional composition and a non-propositional composition.

Is it difficult to write a proposition essay? It seems quite difficult.

You need to analyze and discuss the topic within the prescribed ideas, and finally form a complete composition, which is definitely not simple.

Even, this kind of difficulty will give you the illusion that a propositional composition with limitations is much more difficult than a non-propositional composition with no restrictions.

But in fact!

If one day the college entrance examination essay is really changed to "write an essay of no less than 800 words, no limit to the topic", you will know how difficult it is to write a non-propositional essay.

What to write? How to write? What style? What subject matter? What topic?

Novel or prose, argument or poetry?

If we talk about past games, they are just like a puzzle print with well-drawn lines, just waiting for you to pick up the brush and fill it with color.

Then my world is just a blank sheet of paper.

You can splash ink on it to create a soul-stirring Chinese ink painting.

You can also pick up an oil pastel pen and create a thick, impasto oil painting.

You can even simply use a sketch pen to sketch a still life of the stainless steel basin at home.

When all choices are placed in your hands.

People will inevitably feel confused or even overwhelmed.

And now!

This is how "Minecraft" feels to players.

It is far less transparent and straightforward than "The Lord of the Rings: Gollum"!

I! Super IP! 500 million investment!

This kind of intuitive impact is like—

I! Qin Shihuang! Make money!

In fact!

The actual situation is also the same!

In subsequent interviews, I interviewed several tourists every day, and everyone’s answers were basically the same.

 There is no doubt that with the overwhelming publicity and the blessing of a world-renowned IP such as The Lord of the Rings, players generally have higher expectations for "The Lord of the Rings: Gollum" -

"I hope to see Yunwei present a wonderful story that has never been seen in the "Lord of the Rings" works..."

“I like this entry point very much. As a character that runs through the Lord of the Rings story, Gollum should be able to lead to many exciting scenes...”

“The gameplay of platform jumping + stealth assassination is more attractive to me. I like both of these points..."

“It’s because it’s a bit difficult for me to accept the shape setting of a cube man, so in comparison, I’m more optimistic about Gulu…”

“It’s about to begin—it’s a really good introduction—”

With the opening of the exhibition on time!

As the official experience anchor of the Shark live broadcast platform at Gamescom this time, Ayin also sat in the somatosensory cabin in the Yunwei exhibition hall!

That’s right!

A Yin, Cousin, and Liuliu formed the Shark Anchor Team, leading the audience to visit this time’s Gamescom.

The first real-play experience game they chose was the next-generation 3S super IP derivative masterpiece developed by Yunwei - "The Lord of the Rings: Gollum".

After all, it is the game with the highest discussion, the highest expectations, and the highest player enthusiasm at this Cologne Show. Coupled with the fact that Yunwei is a wealthy company, the booth is located in Hall 1 and can be seen within a few steps of entering the venue.

So it naturally becomes the first thing that anchors experience.

【Yunwei Game】

【Snow Leopard Studio】

【"Lord of the Rings: Gollum"】

【…】

Gradually emerges along with the opening animation.

The noisy sounds outside Ayin's somatosensory cabin gradually disappeared, and the gentle and light sound of the harp slowly sounded.

In the barrage, there was a lot of discussion—

‘Holy shit…the opening smells a bit buttery…’

‘It will feel like a big production’

‘After all, it is a derivative of "Lord of the Rings", no matter how you do it, it can't be wrong, it feels a bit cheating'

‘I’m a little worried about Xiao Huang. Can a 3S of this quality win with just a sandbox gameplay? ’

‘Anyway, at the publicity level, we have already lost a round’

‘If Gulu does this, Yunwei will definitely add insult to injury’

‘There’s no way, why are we stuck? Xiao Huang has to take care of the game and the engine, one head and two big ones’

‘Yunwei must have grasped this point, and he will use a big move this time’

‘After all, 3S, there’s something interesting about this opening…’

‘…’

As the scene enters a cave with jagged rocks, under the dim light, a short, thin, even slightly deformed figure is huddled in the corner, whispering to himself in a low voice:

“After no self…my eyes turned to stone…no darkness can be seen…”

“Full of confusion…unconscious and confused…”

“The joy has ended…there is nothing to fear in death…nothing to fear in death…nothing to fear in death…”

“Time does not pass…roses have no fragrance…”

Rustling.

Dark, low, obscure, with a strong nervousness, echoing in the dark and cramped cave.

And a moment!

That low perspective led A Yin away from the pile of rotting fish bones, jumped up to the stone platform, and looked at the group of paintings of unknown meaning on the wall:

“Rose, no no no, not a rose my baby, it’s a lily...”

“It’s not a lily...it’s not a rose...no no no! it’s a lily...it’s a lily...”

Tut.

An inaudible gasping sound flashed through the live broadcast room.

That came from A Yin.

He really couldn't hold it back.

The opening symphony and LOGO display of the game are indeed quite epic.

But as the in-game screen progresses, things seem to start to go a little wrong.

For half a minute, he kept listening to Gollum talking to himself.

This kind of self-talk is a chaotic, disorderly, themeless, meaningless whisper of two personalities in the body.

A Yin doesn’t know the significance of setting up this thing for half a minute here.

Although he has tried very hard to look at this game without colored glasses, he does not want to be too extreme to criticize this game produced by Yunwei.

but!

Such a lengthy and meaningless opening still made him frown.

What made him even more uncomfortable was that in the next three full minutes, this inexplicable segment of neurotic self-talk and schizophrenia actually ran through the entire opening animation.

At this time, Gollum has been captured by Aragorn and taken into the prison of the Elf King.

Gandalf came to the prison and asked Gollum about the whereabouts of the Ring, thus eliciting Gollum's memories.

You can see it!

In this opening animation, the production team seems to be working very hard to present the obscure and secretive opening method of Golden Wind in "Sekiro".

In this regard, the way Golden Wind handles it is to use the background of the story as a background, the environmental atmosphere as a rendering, using the winter snow to break the city and the desolate scenery to create a bleak atmosphere, and finally focus on the heavy snow in the sky, Yongzhen On the red paper umbrella, the story begins with the sentence "Wake up, wolf, for your master".

And what about the methods used by Yunwei Snow Leopard Studio?

They used many fixed frames like prints to depict scenes.

Use wind, thunder, rain, and some unexplained rustling sounds to enhance the atmosphere.

Then, the conversation between Gandalf and Gollum is used as the background sound to open the curtain.

In fact, to a certain extent, there should be no distinction between these two methods. Both methods serve the purpose of obscure openings.

But the problem is—

The obscure opening of "Sekiro" will make players feel the strange and dark waves surging like an undercurrent.

But the obscure opening of "Gulu" is entirely based on Gollum's schizophrenic babble:

Gandalf asked "What is your name?"

Gulu’s answer is: Don’t listen, don’t listen, don’t listen…Gulu…go away, my lilies…roses…

Gandalf asked again, "Have you ever heard a voice that led you to a dark place?"

Gulu’s answer was: It’s too bright! So bright! Go away! It's too bright in here groooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo y eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee,

It feels like you are talking to someone who is paranoid, schizophrenic, crazy, stubborn, mentally unstable and 100% of the time he doesn't answer the questions you ask.

And this is not the most amazing thing!

Next!

The character you will play is this deformed waste who sometimes yells crazily, sometimes mutters to himself, and has an extremely unstable mental state.

PS: There is another chapter later

(End of this chapter)

Subscribe
Notify about
0 comments
Intertextual Reviews
View all comments