Chapter 381: add money

Chapter 381 Adding Money

Sneak, sniper, CQB, sniper…

These are many elements of FPS games.

According to the current shooting game market, it seems that each of the above elements can be taken out individually to create an independent game.

 And if you add explosions, fighting, escape and other plot arrangements and shots to the game.

There is no doubt that this well-made stand-alone game will definitely arouse a lot of discussion in the player market.

but!

Today!

 There is such a game that combines all the exciting points of a shooting game that you can think of into one level of a work!

In a world where the overall game creativity is poor, no one knows what kind of sensation it will cause.

At least!

Before the "Dual Sniper Past" level came out, no one knew about it.

And now.

With the announcement of the "Double Sniper Past" level!

Everything seems to have an answer.

【Unbelievable! It's hard to escape the intense immersion in Chernobyl! At this moment, you seem to have become the protagonist of a military thriller. Amidst the siege of enemy forces, you have become the hero who never misses a beat! 】

—SLGamers Tweet

【What you said is true! The compact and detailed story arrangement perfectly complements the background of the global crisis! As Sam said, the quality shown in the opening chapter of the "Call of Duty: Modern Warfare" trilogy has indeed surpassed the peak created by Golden Wind's historical shooting games! 】

—Player’s Campfire Short Comment Station

【Records are meant to be broken! It's hard not to admit that this is another great milestone for the global shooting game! Golden Wind has surpassed itself, and even surpassed the industry myth created by Titanfall! With an immersive sense of immersion and unprecedented industrial levels, Huaguo Games is catching up with the world at an unparalleled speed! 】

— Simon, editor-in-chief of SNG

“You see, President Walker, as the game industry is now in full bloom, the entire industry is developing rapidly, and the market is getting bigger and bigger. To be honest, as a game company, we are also making a lot of money..."

Yes, with "Call of Duty: Modern Warfare" the most comprehensive classic battle Dual Sniper Past is online!

The rich content and exciting and exciting rhythm immediately caused a shock in the entire game evaluation industry!

Although at this time, the game has not been released for more than 24 hours, most players and even game review media have not yet cleared the game and cannot publish official game reviews.

But judging from the quality of the current game!

 There is no doubt that Call of Duty is indeed what they said at the Dongjin Game Festival before. It is a work that once again revolutionizes the global FPS peak production standard!

Although the official evaluation has not yet been launched, the final score of the game has not been announced.

but!

· Official reviews from various review media and reviewers from well-known media have already given extremely high praise to Call of Duty in their own tweets!

At this moment!

Yunwei Game Group President Barb Cornick used these reviews as a basis for discussion and approached Carter Walker, CEO of "Dream Game Engine".

As one of the world's largest engine supply groups, Fantasy Group's two engines - "Fantasy 5" and "Fantasy 3", occupy 45% of the global somatosensory cabin game production engine market share and 30% of the market share of other end game engines. 38%.

Yes.

Since the somatosensory cabin game requires the connection of neurons, the game production engine is also different from the engine used to develop somatosensory cabin games and other games.

The "Fantasy" series is actually equivalent to an engine in the conventional sense, similar to Unreal, Frost, Unity, etc. in Gu Sheng's previous life.

As for the "Dream" series, it is a game engine specially built for the development of somatosensory cabin games.

Among the many engine suppliers, looking at the world, the engine with the largest market share and the most advanced one is produced by Fantasy Group.

 If the game is a toy that is processed and manufactured, then the engine is a complete assembly line.

Today, 45% of the world’s somatosensory cabin games are produced on the “Dream” assembly line.

“…If you take advantage of this time to slightly change your company’s charging model, even if it is only raised a little bit, I believe it will be a qualitative leap for Huanmeng.”

Cornick said.

As the head of such a company, Walker is no stranger to Cornick, and can even be said to be very familiar with it.

After all, one is the world’s largest engine supplier and the other is the world’s largest comprehensive game group.

The cooperation between the two parties has always been very close, and Yunwei has always been Huanmeng’s biggest **** of wealth.

After all, as a comprehensive manufacturer, Yunwei does not only develop somatosensory cabin games. They also develop a lot of other port games every year.

In other words, Yunwei is not only the largest user group of Fantasy Company’s “Fantasy 5” engine, but also the largest user of “Fantasy 3”.

According to today’s Huanmeng Company’s charging standards—

For games developed by "Fantasy 3", if the annual income exceeds 100,000 U.S. dollars, you need to buy the enhanced version, which costs 40 U.S. dollars a month; and if the annual income exceeds 200,000 U.S. dollars, you need to buy the PRO version, which costs 150 U.S. dollars per month and 1,800 U.S. dollars a year. .

As for games developed by "Fantasy 5", if the total revenue exceeds 1 million U.S. dollars, they need to pay a 5% licensing fee, or directly buy out the license at a one-time price of 2 million U.S. dollars at the beginning of the game development.

There is no doubt that the larger a company like Yunwei is, the more powerful its engine is.

Looking at the entire set of charging models for engines under Fantasy Group, it can be said to be quite complete.

˜From low price to high price, the price is customized for large, medium and small game development companies or groups, and they are all relatively reasonable.

But now!

As the somatosensory cabin has heated up over the years, and the global gaming market has continued to expand.

Recently, Walker has indeed been thinking about whether the licensing price of the engine should be appropriately adjusted.

For example, the monthly fee of "Fantasy" will be raised, and the licensing fee of "Fantasy" will also be appropriately adjusted upward.

It can be said that Cornick’s phone call played into Walker’s hands. After pondering for a moment, Walker smiled and asked:

“So what does Mr. Cornick mean...?”

Since the first sentence of the phone call, Kaunike said that he wanted to negotiate a "win-win" deal with himself.

Then he must have come with his own cooperation plan.

Hearing this, Kaunik laughed and said:

“As we all know, looking at today’s global game market,”

“In addition to major game companies that have been independently explored for a long time and have deep foundations, such as Neon Comela, Germanic Farfox, and Eastern European Aurora, they have the ability to use self-developed engines in some games,”

“Most game companies rely on the game production framework provided by engine suppliers like yours to produce successful games,”

“And this includes the vast majority of Chinese game companies.”

Speaking of this, Cornick paused.

Walker was moved in his heart.

indeed.

As Cornick said.

Over the years, China has been one of the largest sales markets for games in the world, but its local purchasing power ranks among the top in the world.

However, the overall development level of its game industry has always been unsatisfactory, even worse than that of Eastern Europe.

In the past two or three years, under the leadership of a game navigator named "Golden Wind", China's overall game manufacturing level has been significantly improved, and it has begun to enter the world stage and compete with traditional major manufacturers. Higher and lower.

“Nowadays, China’s game industry is gradually rising, and the global game industry is also getting better day by day,”

Just listen to Cornick continue:

“This is not only an expansion of the game market, but also an expansion for the game manufacturing industry,”

“For your company, the cake is bigger, and the forks used to divide the cake must also be bigger, right?”

Um-

What Cornick said certainly makes sense.

Looks like he is dreaming about them at every turn.

But there is no such thing as free pie in the sky.

Kaunik is so actively encouraging himself to increase licensing fees that he must have his fundamental business purpose.

“We might as well open the skylight and speak out, Mr. Cornick,”

After pondering for a moment, Walker said:

“We can implement the policy of increasing authorization fees at any time, but the question is, what benefits will such an approach bring to us? I mean additional benefits?”

Walker certainly knows that such a price increase will increase their overall revenue.

But the question is, what are the benefits of doing this?

As soon as this statement came out!

Konik on the other end of the phone chuckled: "The additional benefit is..."

Fantasy will receive exclusive support from the two strongest comprehensive game manufacturers in the Eastern and Western Hemispheres.

That’s right!

Now, with the release of "Call of Duty: Modern Warfare", it is only a matter of time before the failure of "Yexia Island" developed by Comella.

Even now, Comela has started monitoring the current president, Kamikoshi Keimasa, in order to prevent him from taking advantage of the opportunity to run away.

Judging from the current situation, as long as the first week sales of "Yakashima" are released, the board of directors headed by Director Ito and related investors and interest groups will launch an impeachment attack on Joetsu Keimasa, and then support Nakamura Masaichi Ascend to the position and quickly control Comella with thunderous momentum.

As for Itosuke, he was secretly supported by Vivendi.

That is to say.

Now, there is still about a week of buffer time before Vivendi takes control of the two major gaming giants in the Eastern and Western hemispheres.

When the plan is fully implemented, Vivendi will become the actual controller of the two largest comprehensive game manufacturers in the world.

And this time!

If the three parties unite, "Fantasy 5" will be designated as the exclusive development engine.

For Huanmeng, this is undoubtedly an opportunity to significantly increase its market share!

Today, although Fantasy 5’s market share is as high as 45%, it has not yet reached the “monopoly” level.

But if they can get the support of global consortiums like Yunwei, Comella or even Vivendi, their market share will exceed 60%!

The capital income is comparable to that of a monopoly, but it is an astronomical figure.

And as a price!

They need to increase money while giving extra preferential treatment to the two major manufacturers.

Furthermore, additional "care" will be taken for the Chinese game market, which is developing increasingly rapidly and has even become a serious concern for Kaunik...

(End of this chapter)

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