Chapter 334: Return to horror! No one can escape the ten minute rule!

Chapter 334 Return to terror! No one can escape the ten minute rule!

Picking up the flashlight and looking around, a stream of cold air rushed straight to the top of the pure black head.

“No…this **** atmosphere is too PT!”

The pure black tone was full of embarrassment:

“A game with a PT atmosphere, the protagonist is an escape reporter, and he has no guns!”

“This game is simply a gathering of the underworld…”

Lift up the flashlight and look around.

On the mottled wall, the wallpaper was slightly peeled off and rolled up.

The room is not very big. The old wooden sofa and coffee table are placed in the middle of the room. They are covered with dust. It seems that no one has used them for a long time.

Behind him, there is a square table with a TV set that flickers with snowflakes.

The door is not far away, the surroundings are pitch black, and the light source of the flashlight is very limited.

“Holy shit…”

Seeing that the DVD port under the TV set with twinkling snowflakes was open, Pure Black couldn't help but let out a cry of despair:

“You’re not asking me to find the video tape, are you?”

Said.

 He remembered the video of himself being there when the demo first started.

The barrage was filled with laughter and laughter—

‘I think the young master may have guessed it right’

‘Solving a riddle in such a hellish place? This is too outrageous...'

‘Isn’t it the same with PT? The more you fear, the more you decrypt it’

‘Open the door, bang, it’s Lisa’

‘Hahahahaha, the young master’s heart rate is already up now’

‘Originally, the horror game Golden Wind had fear BUFF, but when I saw the actual demo, it was even more confusing’

‘It’s really a return to the origins of horror, this is too much of a return’

‘Returned to Dafa, returned directly from Raccoon City to Silent Hill’

‘…’

“I hate solving puzzles in horror games,”

After scrutinizing it for a long time, Pure Black finally determined that if he wanted to leave here, he needed to find the video tape:

Take a deep breath!

The pure black classic psychological construction is online, and he talks to himself while walking towards the door:

"I'm not afraid, I'm not afraid, I'm not afraid...There's nothing to be afraid of...There's nothing to be afraid of..."

“As long as I keep walking, no one can scare me—hey, hey! Holy shit!!”

Before he even got to the door!

A scream frightened all the viewers in the live broadcast room.

‘What? ’

‘Master, please don’t scare me, okay?’

‘The game didn’t scare me for the time being, but the young master scared me.’

‘So was there something just now? ’

‘Didn’t you see it? ’

‘+1’

‘Young Master, I’m a classic again. I’m scaring myself? ’

‘…’

“…A generous gift to the crab, mess with Fake!”

at the same time!

Pew in the somatosensory cabin was also frightened when he was about to reach the door.

He saw him in the somatosensory cabin waving his hands randomly, scratching in front of himself as if he was possessed by an evil spirit, and then said helplessly and angrily:

“Spider webs, damn, the spider webs got tangled in my face.”

That’s right!

In this work, Golden Wind has achieved the ultimate in controlling the details of the somatosensory game.

Not only has the depiction of the five senses become more and more sophisticated, but he has also strived for excellence in many details.

It's like this spider web that suddenly covers the face. Although it is very subtle, the effect is very outstanding. It is a small surprise for the already nervous players.

“It’s really...the golden wind is becoming more and more abnormal...”

As an experienced old player, pew doesn't understand the purpose of Golden Wind setting up a spider silk here.

The classic ‘Sam-style dessert’.

It’s like a sudden thunder blast in PT, or a TV that suddenly lights up during an escape.

Although these things are completely harmless to the players, they are enough to find a small breakthrough in the players' nervous emotions and make the players sweat when they are highly nervous.

I should have seen through this a long time ago.

Pew muttered secretly, rolled his eyes, raised his hand and opened the door, secretly cursing Sam that the old thief was really a pure bad guy. He knew clearly that these were just small tricks, but he still enjoyed it. The key was that it worked every time.

However!

Just as he was muttering, he opened the door!

哐丁!

The sudden sound of the door closing in the corridor made his whole body freeze.

Cardiopulmonary arrest.

Fvvvvvvvvvvvk—! !

Just complaining about Sam’s little tricks!

So much so that he forgot another classic psychological horror routine used by the old thieves—

【Fear of time and space】

Obviously!

Just as he opened the door!

Another room above the corridor, just closed!

That is to say—

Now, he is not the only one in this eerie and evil mansion.

In other words...he is the only one who is human.

I’ll tell you clearly—don’t doubt it! You're not the only one who can move things in this house!

It’s the female ghost Lisa in Silent Hill! Nano weapon Billy during the escape!

What about in Resident Evil?

Zombies?

A zombie that can open and close doors? !

Hum! !

The tourists who were watching the live broadcast on the big screen immediately went crazy!

“Holy shit…someone closed the door?”

“Are all the zombies going to close their doors now?”

“I’ll go—this cat-and-mouse game on the table is really oppressive!”

“Pew didn’t even dare to move hahahaha…”

“The key point is that zombies that can open and close doors are too scary, right?”

“The old thief in this game has such a rich flavor, it’s almost like the biochemical version of PT…”

“Goosebumps are rising. This feeling of knowing the existence of horror in advance is really making people’s scalp numb...”

…”

There was a flurry of discussion among the audience.

Pew in the somatosensory cabin felt his throat was tight and his back was cold!

Tilkily, he took half a step forward and looked around.

I saw a long and narrow corridor to my left, next to a set of stairs.

At the end of the corridor on the right, there is a rusty iron gate.

pew seems to know why the reporter just lasted only ten minutes.

Took tentative steps, pew almost didn't dare to make the slightest sound.

Who knows if the thing closing the door is a zombie or something else, or if it has hearing, or if it would be alarmed by the sound of my footsteps.

Thinking about it, pew walked towards the exit of the corridor on the left, looking back three times, for fear that something would suddenly appear behind him.   While sneaking around, the audience also followed pew’s perspective, passing through the dimly lit kitchen and arriving at the back door of the house.

But here, pew found a pair of wire cutters, which seemed to be able to open the locked cabinet he passed by the kitchen before.

“Uh…oh…this is so **** disgusting…”

With a clicking sound, Pew pulled out the blood-red wire cutters from the half-rotted cow carcass.

Insects and flies that landed on the cow carcass flew up with a buzzing sound and hit Pew's face, making his scalp numb.

Thanks to this place, the golden wind seems to have deliberately weakened the olfactory experience, using the cold, musty smell of the house to neutralize part of the rotten and smelly smell.

Although the smell is still unpleasant, it will not make players vomit in the somatosensory cabin.

This point is also reflected in many places in the game.

For example, the pot of unknown yellow-brown liquid with cockroaches floating on the kitchen table, or the stickiness and stringiness inside the refrigerator that is as thick and sticky as cheese.

The unique European and American style of Resident Evil is disgusting, combined with Gu Sheng's representative psychological horror. It is truly a brand new horror experience for all players.

The spooky room is dimly lit.

The mottled walls are in a state of decay.

Rotten food, **** animal carcasses.

The hollow voice penetrated my ears like a demonic sound, swirling and reverberating in my mind.

The oppressive tension made pew almost breathless.

Lifting up the wire cutters reluctantly, let the pliers bite the iron chain on the cabinet.

Pew’s tense nerves are almost reaching their peak!

Because if he cuts hard at this moment, all the oppressive tranquility just now will be instantly broken.

At that time, he has no way of knowing what will happen.

It may be a terrifying chase, or it may be the triggering of a certain agency.

Creak—click!

As pew closed his eyes and squeezed the pliers, a crisp sound suddenly sounded in the silent room!

All the audience at the scene could not help but become nervous.

pew also looked warily at the corridors ahead and behind him, ready to run away at any time!

However.

The expected intense chase did not happen.

Although the tranquility in the air was briefly broken, after the tension passed, nothing too unusual happened.

Waited for ten seconds!

Seeing that there was still no change in the room, pew couldn't help but breathed a sigh of relief:

“The classic scares itself, it doesn’t seem like it’s okay...”

Said.

Pew took out the cut iron chain from the cabinet handle, and then pulled the handle with both hands.

And the next second.

A stiff, expressionless face suddenly stretched out from the cabinet and pressed closely in front of pew.

The pale face has no facial features.

【Didi! It is detected that the heart rate exceeds the standard, and you have automatically disconnected from the somatosensory connection...]

The player explodes instantly!

The heart rate and blood pressure soared directly to full levels!

All the anchors who played here were kicked out of the somatosensory cabin!

Screams abound!

"WDNMD! What a fool! What a fool! I don't want to play WDNM anymore, my somatosensory cabin moved!"

"Ya'eryo! I'm playing a pigskin bully with a banana stick and a hammer! I'm so scared that I almost pee!"

"Get out! Get out! I'm still playing with this, I'm my grandson!"

“I’m trying to trick you, you old guy! I’m so **** ouch—goose, goose, goose—!”

“Am I kidding—!!”

…”

Actually, what suddenly jumped out from the cabinet was not a monster or a zombie.

It was just a plastic mannequin that was not placed properly.

but!

In that situation, the sudden appearance of a big face without facial features was enough to cause many anchors to suffer cardiopulmonary arrest on the spot!

The reporter who pew interviewed before also wrote in the media evaluation—

[It is true that Comella's "Silent Hill 2" seems to have penetrated the essence of psychological horror created by Sam in PT, but what is desperate is that after a full year and a half of precipitation, Sam seems to be in psychological horror. One step further in his attainments,

He has completely found the best form of psychological horror, that is - the perfect combination of inner fear and Jumpscare]

Yes, psychological horror can be creepy.

But fear is like water stored in a dam. After long-term accumulation, it must have an outlet to vent, otherwise it will dissipate.

Jumpscare is the best way to release floods from the dam instantly.

Is PT successful?

It is certainly successful.

It can even be said to be the most successful psychological horror game in history.

But its success is not solely due to psychological horror.

This is something Gu Sheng gradually realized after leading the production of so many games.

Previously, Gu Sheng had never quite understood why Hideo Kojima’s “Silent Hill P.T.” was said to be the best horror game in the world.

In other words, he cannot understand the reason why it is called the best.

But now, as he handles more and more games and returns to the classic path, he understands more and more why PT is called the best and even influenced the production of countless horror games—

Because it perfectly grasps the balance between "pressure" and "catharsis".

In PT, fear is like a balloon that gets bigger and bigger.

Everyone knows that the balloon will explode eventually, but no one knows when the balloon will explode, which will cause the greatest shock.

But Hideo Kojima knew.

With his rich game production experience and top-notch psychological control ability, Hideo Kojima clearly grasps the rhythm of the game.

In the long corridor circuit over and over again, the player will gradually become confused and feel that he is getting further and further away from the real world.

And the balloon filled with fear in my heart will get bigger and bigger.

Are you about to explode? About to explode? It should be about to explode now, right?

Players will ask themselves and the game over and over again in their hearts.

Persistent fear and worry can be stressful.

Yelling is not only useless, but will make your tense nerves more fragile.

However.

Just when you ask yourself in your mind, "Is this balloon going to burst at all?"

bang.

Lisa grabbed your shoulders and put her face in front of yours.

The balloon burst.

Psychological stress is the balloon, and Jumpscare is the needle that pops the balloon.

Gu Sheng understood it thoroughly.

So, in this demo of “Resident Evil 7”, no one can escape the ten-minute rule.

Unless you stay in the room at the beginning and don't move.

otherwise!

The sound of the door closing, the overlapping figures on the porch, the rotten and brushed refrigerator, the cockroach climbing up the arm in the soup pot...

Coupled with the dim lights, the smell of old mold, and the frightening hollow sound...

All of these will become a pump, blowing up the fear balloon in your heart bigger and bigger!

Finally!

Accompanied by a harsh and terrifying water piano sound, the pale plastic mannequin with no facial features will become a sharp steel needle to puncture the fear balloon. With a bang, your heart rate and blood pressure will all explode!

Surprised!

All players were shocked!

Without a doubt!

This time, "Resident Evil" produced by Golden Wind is more than just a "return to horror"!

It is a collection of several horror games from Golden Wind!

It is the product of Gu Sheng's thorough understanding of Hideo Kojima's horror and the combination of it and Shinji Sansho's biochemical horror!

Amid the tense, thrilling, panic-solving puzzles like a cat-and-mouse game, Pure Black finally found a way to escape from here——

(Chapter 2 at ten o'clock)

(End of this chapter)

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