Chapter 295 What if there is more than one part?
They have already found several testers in the control group, from each level of strength. Isn’t this enough?
Ye Feng closed the notebook in front of him.
“My suggestion is that we have almost done it now, we release it directly, and players are the best testers.”
After hearing what Ye Feng said, several Ubisoft designers were dumbfounded. Once the game is released, there is really no room for modification.
Shouldn't a game like this be scolded to death once it comes out?
From the time they started making games until now, they have never released a promotional video. Compared with EA’s high profile, they only released an update when they first signed a good cooperation agreement with the old thief.
Then a continuous silence began.
It’s not that they don’t want to release promotional videos, or that they don’t want to tell players too much.
In fact, they also wanted to release it, but due to the nature of the game, they finally chose to release the promotional video when the game production was completed and ready for release.
Every time people from EA send messages to ask, they pretend not to care, saying that they plan to become a blockbuster in the future, and don't want the game to be worthless due to too much publicity.
EA just curled his lips when he heard these words.
I can’t bear it!
But Ubisoft is also very helpless in this matter.
Because they are really afraid that players will lose the freshness of the game after watching too many trailers.
Battlefield 1 is an online competitive game, while Assassin’s Creed is a single-player game only.
No matter how much content is announced in online games, it will not reduce their gameplay, because the biggest difference from stand-alone games is the richer in-game social experience brought about by multiple people online at the same time.
Competing with others can greatly increase the excitement of the game.
Players can also gain satisfaction from fighting.
Exposing some content in advance will only increase players’ curiosity, because online games do not need too much content to retain players.
But stand-alone games are different. The focus of stand-alone games is to build a complete story.
Therefore, stand-alone games need to be more prominent in storyline and character creation than online competitive games, and need to bring more immersion to players.
In online games, what drives players to continue is the desire to win or lose, or the social nature of the game, and what drives them is interaction with other players.
Leaking too much of the plot will cause players to feel frustrated after the game is launched that they have already seen it.
But even so, they have not yet thought about making online games like EA, because each type of game has its own advantages.
They have done a market survey before, and the market survey report shows that compared to multiplayer games, about 60% of players still prefer single-player games, 20% of players prefer multiplayer games, and the remaining 20% There is no clear preference.
Because in player-centered competitive games, a series of problems such as Internet trolls and cheating can never be perfectly solved.
This has also led to the loss of online competitive game players. Not everyone is willing to be constantly baptized by quality education.
But in a single-player game, these problems no longer exist. You can even modify your own game, just like the mods officially provided by Lao Thief. In the game world of single-player games, everything here belongs to the player. Yes, you can open Wind Spirit Moon Shadow, or you can add a **** mod, or you can be your ideal sword god,
All of this has nothing to do with them, this is all about your own happiness.
Ubisoft is now very afraid that the game will be scolded and problems will occur after it is launched.
Is this how it was released?
They seem to not care, but privately they will still be secretly competing with EA as before.
They don’t feel bad when they see EA making money, but when they see them being praised by players every day, they want to bite their back teeth into pieces.
Now I also bought a budding game, but the result is,
‘A good game, but not as good as Battlefield 1? ’
This result is somewhat unacceptable to them.
Their ideal game is that after their game is released, players will chant,
EA’s games are about having lots of fun fighting against others.
Your game is a game that has endless fun fighting against it!
"Then...if that's the case, can we buy a better product? We want to release this game later." The Ubisoft man lowered his head and his voice was buzzing.
Ye Feng was also stunned. The version he gave was a remake of the first generation of Assassin's Creed.
In this version, the operation mode has been reworked. It will not have poor operability like the previous version, and the parkour lock is also very weak.
When the graphics were also revised, this generation, which is always not recommended, has been able to keep up with some of the pace of subsequent games.
“Don’t get me wrong, we don’t mean that the game is bad.” Ubisoft staff quickly explained as if they saw Ye Feng’s absence. "It's a good game."
“It’s just a little battle between us and EA. Battlefield 1 is really popular.” The Ubisoft executive sighed.
Even if you don’t steam the steamed buns, you still have to fight for your reputation!
“And Battlefield 1 is an online multiplayer game, so it has a long lifespan.”
“Single-player games are a bit too short lived.”
“Before the release of Creed, we also want an online game.” Ubisoft said helplessly. "Of course, the price is up to you."
Ye Feng also understood what the other party was thinking at this time. He understood the battle between the two companies for many years.
“What if this game also has a long lifespan?” Ye Feng looked at everyone with a half-smile.
“What if it’s more than one?”
Ye Feng's eyes were slightly bent. The reason why he chose to give Ubisoft the first generation game was because this game had great significance in creating the Assassin's Creed series and paving the way for the second generation. Altaïr's story also runs through Ezio's third generation. The important plot of the episode.
The most important thing is that Ye Feng retains the repetition of levels in this game, which is also the point where Ye Feng most wants to break the defense of players.
This point is also what Ye Feng thinks is a very different kind of death punishment: that is, listening to the NPC's chatter again intact.
Each side mission has a lot of words. There is a plot before receiving each main assassination mission, a plot when finding the target, a plot after the assassination, a plot after handing in the task, a plot to report back to the master, and finally There is also a realistic plot at the end.
After hearing what he said, everyone at Ubisoft was dumbfounded.
“More than one?” Everyone present began to breathe quickly.
“How many are there?”
"If you all buy it, it will be released once a year, and it will last for more than ten years."
(End of this chapter)