Chapter 167 This is our Age of Discovery!
"This time EA hired an old thief to make a game. It's really awesome!" Dai Xiaomei watched the promotional video countless times. Every time she was shocked by the Zeppelin airship that covered half of the sky. .
The main character in the picture is standing on the ground. When he sees the airship, everyone can feel the cloud in his heart, and fear fills his heart.
‘Some of us went to EA officials to ask them about the progress of the game. Then he told us it wasn't going fast...'
‘Can EA give it a try? It’s not progressing fast enough and releases the promotional video? ’
“I can understand EA’s impatient mood, but can you wait a little longer? Can you learn from the old thief and wait until the game is finished before releasing a promotional video?” ’
‘EA, if you keep doing this, I’m going to make it super difficult for you. ’
“I suspect this is the secret instruction of the old thief. Although it is produced by EA, you must know that this is the old thief’s game. It is super difficult to deceive me, and there is no way!” ’
‘Torture, really torture. ’
‘Playing games is torture, and not playing games is torture. The old thieves understand players. ’
…
EA’s progress is indeed not fast, even with the veteran game planning as a backing.
It’s not that they are slow in doing it, it’s just that a lot of things that are handed over to old thieves for review will be sent back and redone.
But this is what Ye Feng is most satisfied with about them, that is, they are obedient.
If you say do it again, do it again without any hesitation.
Although sometimes the redoing is not up to standard, when you ask them to redo it again, they will still take it back and make it again without any complaints.
In the first month, when Ye Feng was coaching at EA headquarters, he didn’t even smile. It was also during that time that the staff at EA headquarters didn’t dare to take a breath.
The things submitted are much better now, and the number of rejections is visibly reduced.
The top floor of the EA Game Building headquarters.
The three senior executives were sitting together in the office. They were sitting around the coffee table, each with their own laptops in front of them.
The fluorescent light of the screen shines on their faces, and you can still see the gorgeous white teeth.
“Oh my gosh, just a promotional video can get such high player ratings!”
“Look at this, someone praised our promotional video for doing a good job, and he wanted to buy the game just after watching a promotional video.”
“Look at this one again, he praised our promotional video for being as impressive as the movie clips!”
“Here’s someone saying that our promotional video looks like a Hollywood blockbuster! Is this really the kind of evaluation a game can receive?”
“Is this our Age of Discovery?”
…
The three of them looked at the comments about their promotional videos with great interest, and the more they watched, the more interesting they became.
Only now do they realize that it is so satisfying to play games seriously, and it is so satisfying to be recognized by players after completing something well.
“Before, some people laughed at us for paying a high price to hire an old thief to make the game and get him to sign it. It was a very uneconomical thing.”
“Now that they have seen the effect of our promotional video, they must be filled with regret, right?”
“The people at Ubisoft laughed at us at first, but now I see that they can laugh?”
While talking, one person mentioned his old rival Ubisoft.
Before the old thief became famous, Ubisoft and EA can be said to be two established super manufacturers. While they continue to contribute high-quality masterpieces, the open and secret struggle between the two has never stopped. You can see the two companies in almost all types of fields. Works head-on.
That person used excellent game quality and used players as power fuel to break through the layers of blockades of countless game companies.
At the beginning, he just used a few side-scrolling flat-screen games to open up the market.
At first, everyone just thought he was a supernova with some strength.
But when Bloodborne came out, Carter, the former head of the Steam platform Daxia Country, reached a cooperation with Weisoft, and the new game Dark Souls escorted it.
WeSoft relied on its several high-quality games to defeat Sony, the previous leader in the console industry, in the launch of a new generation of consoles.
“What is Ubisoft doing recently?” one of them chuckled. After being praised by players, they are now used to looking at the quality of games with the eyes of an old thief.
Even when he sees the latest game files handed in by his subordinates, he can see the problem at a glance and ask him to redo it.
Looking back at the game I made at the beginning, it is almost the same as the defense.
No wonder I couldn’t even see the old thief smile even a month after he came to EA.
“It is said that Ubisoft has been studying the open world recently, and they have the idea to make the open world before the old thief.”
“You mean that new concept that the old thief proposed at the annual awards? I thought, I go, I arrive?”
“But this is indeed the basis for game companies to turn around now, and that is to follow in the footsteps of the old thieves.”
Just like now, everyone just hears a concept and wants to follow it.
There were heavy sighs around the coffee table. In the past, everyone could still fight back and forth. At that time, they really felt that the other side was a strong opponent.
We are constantly playing games and fighting openly and secretly.
Although they are competitors, everyone sees them competing fiercely in various matters.
But in fact, the two sides can be regarded as enemies and friends.
Now EA has chosen to hire an old thief and embarked on the old thief's ladder.
Just looking back at their old rivals still struggling in the quagmire, they felt very uncomfortable.
As everyone knows, the concept that the old thief proposed last time was the soul, and he relied on this to get to where he is now.
Some people want to imitate, but find that they cannot imitate the essence of the old thief.
Some companies have tried to create Souls-like games, but players have said that they are tasteless.
Because in the player's mind, the soul does not mean that you die madly and then pick up the soul you left at the place of death.
Although the old thief has only made two games, players have already understood the mechanics of his games clearly.
In terms of the game’s map design, the path logic of each area forms a closed loop, with unexpected shortcuts and highly-recognizable path guidance.
There is an ambiguous main plot in terms of narrative, and a large number of discrete narratives are spread across various objects and NPCs. The period of decline creates a depressing atmosphere.
The picture is even more dark and depressing. Strong religious elements are used as the basis of art but religious concepts are not integrated into the picture. The grayscale of the picture is extremely high, and the large range of cold tones gives the picture a heavy and cold impression.
The combat system is even more amazing. It only uses a relatively simple button system, relatively back-end attack modules, high-risk and high-return mechanical principles, and medium difficulty control with a low limit and a low upper limit.
Musically, there is nothing to say. Each boss has its own track style, adding different elements according to their background stories.
…
As a game company, they have thoroughly exploited the old game mechanics.
But the imitation still failed, because it is difficult for people to create passionate and touching, iron-blooded and affectionate works in that desolate world.
Because in the old thief's game, even if they have done a lot of evil, there are no real bad guys.
Some are just a group of people who are unwilling to accept their fate and try to resist.
(End of this chapter)